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Mummy Guardian, Ascended

Ascended Mummy Guardian CR 9 (Expert)

XP 6,400
LE Medium undead
Init +3; Senses darkvision 60 ft.; Perception +17
Aura desecrate (20 ft.), despair (30 ft., paralyzed for 1d4 rounds, Will DC 18)


HP 135
EAC 22; KAC 23
Fort +10; Ref +10; Will +16; +6 vs. channel divinity
Defensive Abilities rejuvenation; DR 5/–; Immunities undead immunities
Weaknesses vulnerability to fire


Speed 30 ft.
Melee axiomatic sentinel spear +19 (2d6+17P plus disease), or slam +19 (3d4+17B plus disease)
Offensive Abilities breath weapon (super-heated sand; 30 ft. cone, 10d6F&S, DC 18, usable every 1d4 rounds), disease (mummy rot [DC 18])


Str +6; Dex +3; Con –; Int +3; Wis +3; Cha +4
Skills Athletics +17, Culture +22, Intimidate +22, Mysticism +22, Stealth +17
Languages Aklo, Draconic, Uramae
Other Abilities unliving
Gear axiomatic sentinel spear


Desecrate Aura (Su)

The ascended mummy constantly projects an aura similar to the desecrate spell (see Starfarer’s Companion). The ascended mummy counts as a permanent fixture to its higher power. The bonuses from this ability are already figured in to the ascended’s traits.

Rejuvenation (Su)

When an ascended mummy is destroyed, necromantic energies rebuild its body in its tomb over 1d10 days. If the reforming body is destroyed during that time, the process restarts anew. A slain ascended mumiyah can be destroyed permanently with a consecrate spell.


Environment any
Organization solitary, pair, or court (2 ascended mummys and 2-6 mummy guardians)

Mummies are the undead guardians of tombs and vaults of honored dead (such as kings or nobility of the precursor worlds). They patrol their homes with dedication, remaining alert for signs of tomb robbers or others who would desecrate their assigned lair.

The creation of a mummy is a long and gruesome process, involving separating the internal organs of the prepared body. The body is then wrapped in expensive linens and anointed with sacred oils.

When the tomb is finally sealed, the mummy awakens in an undead state.

Mummies are granted great strength. They also carry a virulent curse that acts as a disease. This affliction – known as mummy rot – causes the flesh of its victims to rot away, leaving gruesome scars and disfiguring the unfortunate soul before finally expiring from the wasting disease. While the creation of mummies has mostly fallen out of fashion, ancient civilizations and precursor worlds still have several ruins and tombs where mummies are encountered by unfortunate explorers and archaeologists. In particular the mummy – pregenitors of the deoxyian species – use this form of undead creation to maintain their biological modifications into undeath.

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.