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Demon, Balor

Balor CR 20 (Combatant)

XP 307,200
CE Huge outsider (chaotic, demon, evil, extraplanar)
Init +6; Senses darkvision 60 ft., true seeing; Perception +34
Aura flaming body, sacred aura* (evil only, 20 ft., DC 25)

DEFENSE

HP 465
EAC 35 (37 vs. good); KAC 37 (39 vs good)
Fort +21; Ref +21; Will +19; +2 vs. good
DR 15/cold iron and good; Immunities electricity, fire, poison; Resistances acid 10, poison 10; SR 31

OFFENSE

Speed 40 ft., fly 90 ft. (Ex, good)
Melee unholy vorpal sword +35 (11d10+32S, critical severe wound), or flaming unholy taclash +35 (11d10+32F plus grab, critical burn 5d6), or slam +35 (11d10+32B)
Space 15 ft.; Reach 15 ft. (25 ft. with taclash)
Spell-Like Abilities (CL 20th)

At will–ash cloud*, teleport (self plus 5 bulk of objects only), wall of fire
3/day-greater dispel magic, greater, smite opposition (DC 24)*, telekinesis, terrible remorse (DC 23)*, vertiginous cloud (DC 23)*
1/day-dominate monster (DC 25)*, gravitational singularity, ride the lightning (DC 25)*, summon ally (1 glabrezu demon 60%), walk through space*

*see Starfarer’s Companion

STATISTICS

Str +12; Dex +6; Con +9; Int +6; Wis +6; Cha +6
Skills Acrobatics +34, Intimidate +39, Mysticism +34, Sense Motive +34
Languages Abyssal, Celestial, Draconic; telepathy 100 ft.
Other Abilities death throes

SPECIAL ABILITIES

Death Throes (Su)

When reduced to 0 hit points, the balor explodes in a blinding flash of fire, dealing 8d8+20 points of fire damage to all creatures within a 100-foot radius (Reflex DC 25 for half). The balor’s sword and taclash are destroyed in its death throes.

Flaming Body (Su)

A balor’s body is covered in dancing flames, damaging all those near it. Creatures adjacent to the balor at the start of its turn take 4d6 points of fire damage and are dazzled for 1 round (Reflex DC 25 for half damage and negate the dazzle effect). This ability functions like the energy aura spell (see Starfarer’s Companion).

Grab (Ex)

If the balor succeeds in grappling a target with its flaming unholy taclash, the balor may draw its target into the balor’s flaming body aura as a swift action.

ECOLOGY

Environment any (Abyss)
Organization solitary or warband (1 balor and 2-5 glabrezu)

Demons are fiends that originate from a terrifying realm known as the Abyss. It is a place of pure chaos and pure evil, where a constant war is waged to destroy all of creation. Every living creature… every city… every plant… every standing mountain… entire worlds, if possible, are the ideal target of destruction for a demon.

Demons exist solely to destroy everything they see. While their fiendish counterparts – the devils – seek to manipulate mortal minds and souls, demons desire only to annihilate them. They feed off suffering, mayhem, ruin, and conflict.

Unlike devils, who were once either fallen angels from Heaven or mortals that have had their souls corrupted into a fiendish form, demons are beings created from pure chaos. They are spawned by the foul corruption of the Abyss; an infinite realm of cruelty and depravity. Whenever great death and destruction occurs in the mortal realms, demons begin spawning in ever greater numbers in the Abyss; the wake of destruction seems to call these fiends into existence.

The many different demonic realms of the Abyss are uninhabitable by mortal standards. The rivers and seas are made of acid. The air is poisonous to breathe. Even the land and its plant life seek to devour any unfortunate enough to not watch their step. Demons are properly suited to exist in an environment such as this.

Balor are living engines of destruction. They are demons wreathed in flesh and fire; true nightmares to behold. These huge demons slay living creatures and demons alike with impunity, desiring nothing more than to destroy anything and everything they see with wanton abandon. In the rare instances when demons amass an army, balors act as the generals of the demonic hordes.

Even the gods fear the sheer amount of destruction a single balor can inflict. Many of these creatures have been sealed away in divinely crafted prisons far below the surface of different planets or hidden in extradimensional spaces.

Occasionally, a new balor will erupt from the Abyss when a great number of mortals are slain all at once.

Few are willing to truly slay a balor, for the deed may cost a hero their own life. When a balor dies, its body erupts with chaotic energy, destroying everything around it with explosive fury.

A balor appears to be a massive demon, standing well over 14 feet tall and weighing 4,500 pounds (450 bulk). They have bestial heads crowned with jagged horns and a pair of bat-like wings adorned with rows of spines and spikes. Their entire body is wreathed with burning fire. Balors always carry a pair of weapons: a lightning bolt-shaped sword and a flaming whip used to capture victims and drag them into the flames generated by the demon’s body. These weapons are manifestations of the balor, and not manufactured devices. The weapons vanish when the balor is slain.

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.