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Drunken Legionnaires

These four burly legionnaires are strutting around in gleaming golden armor and nice clean tabards emblazoned with their squad insignia: a rampant cockatrice set against a black field with gold stars. They have thick necks, booming voices, and the swagger of men full of themselves and a little too much alcohol.

XP 135 each
Male human soldier
LN Medium humanoid (human)
Init +4; Perception +3


EAC 10, KAC 12
HP 6 each
Fort +3, Ref +0, Will +2


Speed 30 ft.
Melee cestus battleglove +4 (1d4+3 B) or assault hammer +4 (1d6+3 B)
Ranged azimuth laser pistol +1 (1d4 F; critical burn 1d4)
Offensive Abilities fighting styles (blitz), combat stabilizers


During Combat The legionnaires are quick to enter a fistfight, throwing punches with their weighted battle gloves. However, if opponents begin using lethal force, they’ll gladly take up their assault hammers and pistols.

Morale The legionnaires fight until half their number have fallen, then the rest bluster some excuses and flee.


Str +3, Dex +0, Con +1, Int +0, Wis +0, Cha +0
Skills Acrobatics +3; Athletics +7; Intimidate +3
Languages Common


Combat Stabilizers (Ex)

Legionnaires’ bloodstreams are laced with performance-enhancing drugs and trauma-responsive nanites. Once per day, when reduced to 0 Hit Points, they automatically stabilize.

Section 15: Copyright Notice

Blood Space and Moon Dust. © 2017, Rogue Genius Games, LLC; Author: Matt Banach. Developed and Published by Owen K.C. Stephens. Hail the Empress!