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Shark, Common

Common Shark CR 2 (Combatant)

XP 600
N Large animal (aquatic)
Init +1; Senses blindsense (scent) 180 ft., blood scent; Perception +7

DEFENSE

HP 25
EAC 13; KAC 15
Fort +6; Ref +6; Will +1

OFFENSE

Speed swim 60 ft.
Melee bite +10 (1d6+6P, critical bleed 1d4)
Space 10 ft.; Reach 5 ft.
Offensive Abilities strafe

STATISTICS

Str +4; Dex +1; Con +2; Int -5; Wis +1; Cha -4
Skills Athletics +12, Stealth +7, Survival +7
Other Abilities tracking (scent), water breathing

SPECIAL ABILITIES

Blood Scent (Ex)

A shark can smell blood in the water up to 1 mile away.

Strafe (Ex)

A shark can swim up to its speed and make a bite attack at any point during that movement.

ECOLOGY

Environment oceans
Organization solitary, pair, school (3-6), or pack (7-13)

Sharks come in a variety of sizes and appearances, but their general shape is consistent – everyone can recognize a shark when they see one; having a prominent dorsal fin, large mouths filled with multiple rows of razor-sharp teeth, and small black eyes.

This build represents a large shark, such as a bull shark, hammerhead, or tiger shark. They are solitary, night-time hunters.

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.