Lobotomized Sarlu CR 5
DEFENSE HP 60
EAC 14; KAC 15
Fort +4, Ref +4, Will +10
Immunities acid, cold; Resistances fire 10
Weaknesses lobotomized, vulnerable to electricity and poison
Speed 20 ft., swim 20 ft.
Melee tentacle +8 (1d4+6 B plus grab)
Space 10 ft.; Reach 5 ft.
Offensive Abilities alchemical juices (6d6 A & C, DC 15, usable every 1d4+1 rounds), constrict (1d4+6 B)
Str +1, Dex +2, Con +1, Int +3, Wis +2, Cha +2
Skills Athletics +11, Bluff +16, Culture +11, Diplomacy +11, Mysticism +11, Sense Motive +16
Other Abilities alien mind, amphibious, inscrutable, water breathing
Alchemical Juices (Ex)
As above but dealing only 6d6 acid and cold damage (Reflex DC 15 half).
Alien Mind (Ex)
As above but the save DC is 15.
A sarlu that has suffered a medical lobotomy lacks all the telepathic and spell-like abilities of a typical sarlu and can only marginally perceive their surroundings. This reduces their Dexterity modifier to +2, and the flat-footed permanent condition as a result (factored into statistics above).
Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.