You’ve perfected the art of imitating other races, to the point where you could probably pass for a member of nearly any humanoid species.
Theme Knowledge (1st): You gain a +1 trait bonus to Disguise checks to pass for any other humanoid race. Disguise also becomes a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 on Disguise checks. In addition, you gain a +1 bonus to your Charisma score.
Integration (6th): You’ve spent your entire life among other species, learning to adapt to any culture. When making a Culture check to recall knowledge of another species in order to appear as a member of that species, you may roll the check twice and take the better result.
Intervention (12th): You’re adept at saving face in complex social situations, even if your allies are less than diplomatic. Once per day, if an ally within 30 feet would fail a Bluff or Diplomacy check, as a reaction you may roll the same check using your bonuses and substitute that result for your ally’s, as if she had rolled the higher result.
Formless Master (18th): You’re so convincing that sometimes you convince yourself. Once per day, when you succeed at a Disguise check, regain 1 Resolve Point.
Starjammer – Starfinder Compatible Version © 2017 Open Gaming LLC; Authors: Peter K. Ullmann, Kirby Flake, John Starjammer – Starfinder Compatible Edition © 2017 d20pfsrd.com Publishing; Authors: Peter K. Ullmann, Kirby Flake, John Reyst, Troy Daniels, Michael McNeill, Manuel A. Oaxaca, Allen Snyder, Michael Ritter; Conversion to Starfinder by Tyler Beck, Kim Frandsen, Michael Ritter, Peter K. Ullmann.