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Stoic philosophers, seekers of self-perfection, and devout worshipers, the tretharri are a humanoid race seeking balance both internal and external. Members of the race are known for their calm, understanding demeanor, but those who raise a tretharri’s ire soon discover their incredible strength and rage first-hand. The cultural mores of tretharri inclines many towards professions such as monk, psion, or wizard, owing to their focus on the acquisition of knowledge, practice, and self-perfection.

A sense of community is also important for the tretharri, as they believe it’s the best way to share knowledge and mutual support. Most adventuring tretharri seek to create small communities among their companions, driven by desires for exploration and shared life experiences as a means of gauging their progress towards self-perfection.

Physical Description: A tretharri’s four arms present their most striking feature, the use of which can create a mesmerizing grace to onlookers. Tall and sleek, they possess very little body fat and ample muscle mass. Their ears and noses are mostly flush with their heads, and they possess angular facial features, including slanted eye sockets and nearly triangular noses. Their skin coloration almost always is a ruddy brown or red, though rare specimens have skin of blue or green. Tretharri clothing tends towards simpler clothes which allow a full range of movement.

Society: Tretharri generally travel in small groups which meet several times a year with surrounding communities at events called syyrqs to discuss matters concerning mutual protection, breakthroughs in meditation and healing, newfound knowledge and lore, and so on. In this fashion, enlightenment results as a network of connections between all settlements in a given region, even as the tretharri wander further afield. The most prominent areas in any tretharri settlement are its martial training grounds and library, the latter often doubling as a temple to Nimsharu, as well. Tretharri also thrive in the cities of other races, often taking teaching roles in multicultural societies, championing the virtues of self- reliance over technological advancements.

Relations: Tretharri get along well with most races but maintain particularly good terms with those who share their sense of community and inner enlightenment. They appreciate the philosophy and art of elves, while simultaneously appreciating the strength and decisiveness of half-orcs. Friction occasionally arises between tretharri and more frivolous or materialistic races, such as gnomes or zvarr. They remain well aware, however, of the advantages granted them—both physically and spiritually—compared to other races, and most tretharri strive to offer patient assistance to others, with only a few using such advantages to strong-arm others for their own needs.

Alignment and Religion: Tretharri often maintain a neutral outlook until they can establish an assured alliance with another culture, but individuals exhibit every possible alignment. Their patron deity is Nimsharu, but they often worship any deity focused on the preservation of knowledge, serving such divine entities as active practitioners, historians, and evangelists. More so than other races, tretharri prove willing to work with members of diametrically opposed alignments when a community is at risk. And, no matter their ethos, tretharri work hard to instill a desire for self-improvement in others, with their individual alignment dictating the specific tenets and beliefs they teach.

Male Names: Gabin, Trett, Amltral, Neroft, Althano, Wythul

Female Names: Ixtryn, Hipal, Ohierr, Pelal, Olaera

Racial Traits

Ability Adjustments: +2 Str, +2 Wis, –2 Cha. Tretharri are strong and wise, but their innate stoicism makes them emotionally distant.

Hit Points: 4

Size and Type: Tretharri are Medium humanoids with the tretharri subtype.

Athletic Build: Tretharri receive a +2 racial bonus on Athletics checks.

Latent Psychic: Tretharri gain Minor Psychic Power as a bonus feat even if they do not meet the prerequisites. They may use Wisdom in place of Charisma for the purpose of prerequisites and spell-like abilities used with feats that require Minor Psychic Power as a prerequisite.

Multi-Armed: Tretharri have four arms. This allows them to hold and wield up to four hands’ worth of weapons and equipment, but it doesn’t increase the number of attacks they can make during combat. A tretharri can use any of its hands for tasks that require free hands.

Languages Tretharri begin play speaking Common and Tretharri. Tretharri with high Intelligence scores can choose from the following: Aklo, Celestial, Draconic, Dwarven, Elven, Kasatha, Giant, Halfling, Orc, Vesk.

Alternate Racial Traits

Tretharri can select any of the following alternate racial traits.

Balancing Hands: Once per day, a tretharri can reroll a skill check or saving throw when failure would cause her to fall prone or fall while climbing. If she would be knocked prone by an overrun or trip combat maneuver, she can instead force her attacker to reroll the attack roll. She must have at least two hands free to use this ability. This replaces latent psychic.

Closed Mind: The tretharri gains a +1 racial bonus on saves against mind-affecting effects; this bonus is increased to +4 against detect thoughts, mind probe, and similar mind-reading effects. This replaces latent psychic.

Quadragrapple: The tretharri gains a +4 bonus on combat maneuver checks to grapple as long as it is carrying nothing in its four hands. This bonus also applies to its KAC for creatures attempting to break its grapple. This replaces latent psychic.

Meditative Focus: Once per day, a tretharri can meditate for one hour in order to gain one of the following feats as a bonus feat for the next 24 hours (or until this ability is used again): Extra Resolve, Focused Spellcaster, Iron Will, Major Psychic Power, Minor Psychic Power, Psychic Power, Spellbane, Spell Focus, or Spell Penetration. The tretharri must meet all prerequisites for the bonus feat she gains from this ability. This racial trait replaces athletic.

Xenolinguist: The tretharri gains a +2 racial bonus on Culture checks, and if she has Intelligence 11 or greater she can use either comprehend languages once per day as a spell-like ability, using her Hit Dice as her caster level. This replaces athletic.

Tretharri Template Graft

This subtype is applied to tretharri and creatures related to tretharri.

Traits: None; if the NPC is of the tretharri race, it gains the closed mind and four-armed racial traits, Athletics and Mysticism as master skills, and Acrobatics as a good skill.

Section 15: Copyright Notice

Alien Codex (Starfinder) © 2019, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.