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Oulbaene are mercenary creatures which sell their services to more powerful races to improve their lot in life. They only take opportunities with a high degree of success, plotting their chances like a master gambler or commodities merchant. Some even obsessively plan ahead of time to ensure such outcomes. Oulbaene enjoy a natural ability to resist mental manipulation and can travel in almost any environment, which makes them popular as couriers and spies on multiple worlds. While not naturally adept at manipulation themselves, their size and coloration give them an advantage in matters of stealth, which many overlook because of their bizarre appearance. In combat, an oulbaene’s tentacles provide them an extra edge, allowing them to move unimpeded over terrain that would give most opponents pause. Their ability to climb also allows them to use three-dimensional combat, often coming at attackers from unexpected angles.

Oulbaene eke out a living as social climbers, meticulously studying local fashion and culture before entering into new relationships. They take great offense, however, when anyone remarks on their ‘alien’ appearance, even seeking revenge on such individuals if they can get away with it.

Oulbaene occasionally work together and take advantage of their telepathic communication without alerting others to their plans or presence. As they gain favors from powerful creatures, they also subtly work to undermine their ostensible partners to ensure their own schemes succeed ahead of all others.

Oulbaene stand 3 feet tall and weigh 80 pounds.

Special Abilities

Limited Telepathy (Su)

An oulbaene can mentally communicate with any other telepathic creature within 30 feet with which it shares a language.

Multi-Limbed (Ex)

An oulbaene has six lower and four upper tentacular appendages. Its lower limbs grant it immunity to being tripped.

Two of its upper limbs serve as its primary arms and can wield weapons normally; the other two upper limbs are slimy tentacles that also can be used to deliver a specialized secondary attack. These tentacles cannot be used to wield weapons but can manipulate or hold items. Suckers on its limbs enable an oulbaene to climb sheer surfaces.

Revolting Touch (Ex)

A creature damaged by an oulbaene’s slimy tentacle is sickened for 1d3 rounds (Fortitude DC 13 negates). A creature that succeeds at its initial saving throw is immune to that oulbaene’s revolting touch for 24 hours. A creature already sickened must attempt a new save each time it is damaged by an oulbaene’s tentacle, with each failed save extending the duration of being sickened by 1 round and also causing the creature to become nauseated until the end of its next turn.

Water Breathing (Ex)

An oulbaene can breathe underwater indefinitely, and it can use verbal and other breath-related abilities underwater normally.