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Ifrits are the descendants of mortal species and creatures from the Plane of Fire, usually efreet. These native outsiders are fiercely independent and many see even their friends as tools to be used.

Ability Adjustments +2 Dex, +2 Cha, –2 Wis

Hit Points: 4

Racial Traits

Size and Type

Ifrits are Medium outsiders with the native subtype.


Ifrits have darkvision with a range of 60 feet.

Fire Affinity

Ifrits have an instinctive affinity for fire, subtly bending it to their will. Once per day, an ifrit making an attack that deals fire damage can roll a single attack roll twice and use the higher result.

Fire Resistance

The supernatural fire in ifrit blood grants them resistance 5 to fire.

Spell-Like Ability

Once per day, an ifrit can cast overheat as a spell-like ability. At 8th level, he can use this ability one additional time per day, and he gains a third use per day at 16th level. His caster level equals his level, and the save DC is equal to 11 + his Charisma modifier.

Section 15: Copyright Notice

Starfinder #13: Fire Starters