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Embri

The embri are highly evolved mollusks with an exceptionally rigid social order. Every embri knows its place among the hierarchy of embri society and performs the duties of its station without complaint. The society’s few rebels or free thinkers, when discovered, are exiled or executed. This rigid order has allowed embri society to excel in technological and magical development, although outsiders view embri creations as soulless or downright gruesome— their vast, fiery factory-forges ring with the rhythmic clang of machinery, and blood-fueled vermicular vessels heave across their world with peristaltic contractions.

Embri evolved from aquatic ancestors long ago, and their four strong limbs have sharp claws at the end allowing them to walk upright on land.

These claws have significant flexibility, so embri can use tools and weapons. The average embri is 4 feet tall with a trailing tail that’s slightly longer, and most weigh around 200 pounds. Embri reproduce asexually, and while they once would bud young based on the seasons of their home world, budding is now rigidly controlled by embri bureaucracy and allowed only on schedules set by the office of the spawning administrator.

Young embri are raised in institutional academies where they’re trained to be diligent and compliant and are rewarded for informing on classmates who demonstrate deviant thinking or “anomalous independence.”

Embri have a highly developed brain-sac at the top of their heads, and their faces consist of two small, closely set eyes above a slit that functions as a combination of nose and ears— they exhale from this orifice to produce a whistling speech.

Embri mouths are used solely for eating and are tucked away on the underside of their bodies. Embri consider eating a private, embarrassing function, and they are repulsed at how openly and communally other races eat.

Culturally, embri long ago mastered social conditioning to eliminate all displays of emotion; they consider expressiveness to be barbaric, and the occasional embri who shows feelings openly is considered primitive and dangerous. As a side effect of keeping their own feelings in check, embri easily pick up on signs of emotions. To prevent inadvertent displays of emotion, embri wear ornate masks. These masks also denote social standing, civic responsibilities, and other designators that allow embri to immediately assess one another by sight. Embri wear their masks at all times, even when sleeping, and to be without a mask is a profound embarrassment—it evidences a gross exposure of an embri’s thoughts and feelings, rendering it unable to effectively protect its own emotions and too distracted to effectively read the expressions of others.

Ability Score Modifiers: +2 Con, +2 Int, –2 Cha

Alternate Ability Score Modifiers

The hierarchical and cautious embri toil in their planet’s rigid bureaucracy-academies and factory-forges. Trained to keep their emotions carefully in check behind masks they wear at all times, these mollusk-people are skilled at recognizing—and reporting— those who demonstrate radical thinking or dangerous free will.

  • Emissary: Embri spawn upon strict schedules set by their bureaucrats and social engineers, who carefully regulate a new embri’s traits. Trained for diplomatic service offworld from the moment of their spawning, embri emissaries are raised to instill social loyalty and guard their thoughts against the dangerously individualistic societies they will encounter in their careers. An embri emissary’s ability adjustments are +2 Intelligence, +2 Charisma, –2 Strength. Source S:NS
  • Preceptor: The devils who secretly manipulate embri sometimes steal young embri to indoctrinate them in the subterranean tunnels occupied by devils and their servants. At adulthood, these embri preceptors return to the surface with positions of authority and clear directions about how to modify embri culture to be even closer to the diabolic blueprint. An embri preceptor’s ability adjustments are +2 Dexterity, +2 Wisdom, –2 Constitution. Source S:NS

Hit Points: 6

Size and Type: Embri are Medium aberrations.

Senses: Embri have darkvision with a range of 60 feet.

Standard Racial Traits

  • Masked Emotions (Ex): An embri loses its immunity to charm effects and its +2 racial bonus to saving throws against enchantment spells and effects when it isn’t wearing a mask over its face. In addition, while unmasked, it must roll twice for any Sense Motive check it attempts and take the lower result.
  • Shielded Thoughts: Embri are immune to magical charm effects and receive a +2 racial bonus to saving throws against enchantment spells and effects.
  • Wary: Embri gain a +2 racial bonus to Sense Motive checks.

Alternate Racial Traits

Despite the control that embri leaders attempt to place over all aspects of life, some embri display adaptations or mutations that set them apart. In a society where deviance of any kind is suspect, such embri often must conceal their differences or live their lives on the run. The following alternate racial traits represent some of these changes.

  • Bio-Observant (Ex): Embri who learn to watch for physiological cues rather than emotional ones can excel at identifying maladies in others. Such embri gain a +2 racial bonus to Medicine checks. This replaces wary. Source S:NS
  • Fleshbound Mask (Ex): Some embri’s flesh grows up and around their masks. For such embri, being unmasked exposes raw nerves and inflicts constant painful distraction. While such an embri has its mask removed, it has a –2 penalty to ability checks and skill checks and must roll all Reflex saving throws twice and take the lower result. This replaces masked emotions. Source S:NS
Section 15: Copyright Notice

Starfinder Alien Archive 2 © 2018, Paizo Inc.; Authors: Alexander Augunas, Kate Baker, John Compton, Adam Daigle, Brian Duckwitz, Eleanor Ferron, Amanda Hamon Kunz, James Jacobs, Mikko Kallio, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Mark Moreland, Matt Morris, Adrian Ng, Joe Pasini, Lacy Pellazar, David N. Ross, Stephen Rowe, Chris Sims, Owen K.C. Stephens, James L. Sutter, and Russ Taylor.