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Witchwarper Spell List

The following table presents the witchwarper spell list. A superscript (R) appearing at the end of spell’s name denotes a spell that requires an expenditure of Resolve Points to cast.

Order of Presentation: In the spell lists and the short descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain groupings. When a spell’s name begins with “lesser,” “greater,” or “mass,” the spell is alphabetized under the second word of the spell name instead.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. A creature usually has a caster level equal to its CR (1st if a creature has a CR less than 1). The word “level” in the short descriptions that follow usually refers to caster level.

0-Level
Spell Name Summary Source
Charming Veneer Give a creature a bonus to Charisma-based checks, and speed its gathering of information. SFCOM
Churn Fluid Change the chemical composition of up to 1 bulk of liquid per level. SFCOM
Dancing Lights Create and direct up to four lights. SFCOM
Daze Humanoid creature of CR 3 or lower is dazed. SFCOM
Dazzling Flares Create bursts of distracting flares, imposing a –2 penalty on Perception checks made in the area. SFCOM
Detect Magic Detect spells and magic items within 60 feet. SFCOM
Fatigue Touched creature is fatigued. SFCOM
Ghost Sound Create minor illusory sounds. SFCOM
Grave Words Force a corpse to babble. SFCOM
Hazard Deal 1d3 acid, cold, electricity, fire, or sonic damage in a 5-foot-radius burst. SFCOM
Mending Restore 1d4 Hit Points to an object or construct. SFCOM
Psychokinetic Hand Telekinetically move an object of 1 bulk or less. SFCOM
Token Spell Perform simple magical effects. SFCOM
1st-Level
Spell Name Summary Source
Baleful Polymorph Change a creature and impose penalties. SFCOM
Charm Person Make one humanoid believe it is your ally. SFCOM
Comprehend Languages You understand all spoken, signed, written, and tactile languages. SFCOM
Confusion, Lesser One living creature is confused for 1 round. SFCOM
Detect Thoughts Listen to surface thoughts. SFCOM
Disguise Self Change your appearance. SFCOM
Enduring Worlds Extend the infinite worlds feature’s duration. SFCOM
Erase Remove writings of either magical or mundane nature. SFCOM
Fear Frighten a living creature of CR 4 or lower for 1d4 rounds. SFCOM
Flight One creature or object per level falls slowly. SFCOM
Grease Make a 10-ft. square or one object slippery. SFCOM
Hold Portal Hold a door shut. SFCOM
Identify Gain a +10 bonus to identify magical or technological items. SFCOM
Jolting Surge Touch deals 4d6 electricity damage. SFCOM
Life Bubble Encase creatures in a shell of tolerable atmosphere. SFCOM
Overheat Deal 2d8 fire damage to creatures in a cone. SFCOM
Polymorph Change a willing creature’s form. SFCOM
Puncture Veil Tiny needles deal damage plus additional bleed damage for 3 rounds. SFCOM
Remove Condition, Lesser Remove one minor harmful condition affecting a creature. SFCOM
Shifting Surge A creature or weapon can deal a different type of energy damage as well as extra damage. SFCOM
Summon Creature Call forth an extraplanar ally. SFCOM
Wisp Ally Create light that distracts an enemy. SFCOM
2nd-Level
Spell Name Summary Source
AuguryR Learn whether an action will have good or bad results. SFCOM
Baleful Polymorph Change a creature and impose penalties. SFCOM
Caustic Conversion Fling magical nanites as a ranged attack that deals 4d4 acid damage to one target, plus 5 additional damage in subsequent rounds. SFCOM
Daze Monster Target living creature of CR 5 or lower is dazed. SFCOM
Fear Frighten multiple creatures of CR 4 or lower for 1 minute. SFCOM
Flight Target moves up and down at your direction. SFCOM
Fog Cloud Create a fog that obscures vision. SFCOM
Force Blast Cone deals 2d6 damage and bull rushes creatures. SFCOM
Hold Person Paralyze one humanoid. SFCOM
Invisibility Target is invisible for 1 minute/level or until it attacks. SFCOM
Knock Opens a locked or magically sealed door. SFCOM
Make Whole Restore 5d6 Hit Points to an object or construct. SFCOM
Mirror Image Create decoy duplicates of yourself. SFCOM
Parallel Form Disguise creatures’ forms and equipment, and give targets a bonus to Bluff checks to impersonate individuals SFCOM
Polymorph Change a willing creature’s form. SFCOM
Reality Leap Hop through to another spot within range in this reality with a 50% chance to arrive slightly off target. SFCOM
Remove Condition Remove one moderate harmful condition affecting a creature. SFCOM
See Invisibility See invisible creatures or objects. SFCOM
Slice Reality Tear gashes in reality, dealing 2d6 damage to all targets or 2d6 damage plus staggering a single target. SFCOM
Song of the Cosmos Creatures near you must succeed at a Will saving throw or be fascinated for 1 round. SFCOM
Status Monitor condition and position of allies. SFCOM
Summon Creature Call forth up to three extraplanar allies. SFCOM
3rd-Level
Spell Name Summary Source
Antiradiation Calm an area of radiation, the strength of which depends on your caster level. SFCOM
Arcane Sight Magical sources become visible to you. SFCOM
Baleful Polymorph Change a creature and impose penalties, possibly permanently. SFCOM
Charm Monster Make one creature believe it’s your ally for 1 day per level. SFCOM
Clairaudience/Clairvoyance Hear or see at a distance for 1 minute per level. SFCOM
Dispel Magic Cancel one magical spell or effect. SFCOM
Displacement Attacks miss target 50% of the time. SFCOM
Entropic Grasp Touch decays a construct or nonmagical manufactured item once per round per level. SFCOM
Explosive Blast Deal 9d6 fire damage in a 20-foot radius. SFCOM
Fear Targets of CR 8 or lower in a cone are panicked for 1 minute. SFCOM
Flight Target flies at a speed of 60 feet. SFCOM
Haste One creature per level moves and acts faster. SFCOM
Irradiate Flood area with dangerous radiation. SFCOM
NondetectionR Hide target from divination and surveillance. SFCOM
Polymorph Change a willing creature’s form. SFCOM
Prescience Concentrate on an enemy, predict their actions, and prepare an appropriate response. SFCOM
Probability Prediction Reroll one attack roll, save, or check. SFCOM
Ray of Exhaustion Ray makes a target exhausted. SFCOM
Remove Affliction Neutralize curses, diseases, infestations, poisons, and other harmful conditions affecting a creature. SFCOM
Resistant Armor, Lesser Grant DR 5/— or energy resistance 5 against two energy types. SFCOM
Slow One creature per level moves and acts slower. SFCOM
Speak with Dead Corpse answers up to six questions. SFCOM
Suggestion Compel a target to follow a stated course of action. SFCOM
Summon Creature Call forth up to three extraplanar allies. SFCOM
Tongues Target can speak and understand any language. SFCOM
4th-Level
Spell Name Summary Source
Baleful Polymorph Change creature and impose penalties, possibly permanently. SFCOM
Baleful Polymorph, Mass Up to four creatures are subjected to the effects of 1st-level baleful polymorph. SFCOM
Confusion Targets behave randomly for 1 round per level. SFCOM
Control Atmosphere PW Alter corrosiveness, density, or toxicity of the atmosphere in a 30-foot radius. SFCOM
Cosmic Eddy Whirlwind deals 4d6 damage and knocks prone. SFCOM
Creation Create one object made of vegetable matter. SFCOM
Dimension Door Teleport a short distance. SFCOM
Dismissal Force a creature to return to its native plane. SFCOM
Fear All targets within a cone are panicked for 1 minute. SFCOM
Flight Target flies at a speed of 70 feet. SFCOM
Gravity Well Create a point of high gravity that knocks creatures in the area prone and pulls them closer to the center. SFCOM
Hateful Visage The target’s illusory face grants them a bonus to Intimidate checks and the ability to frighten foes. SFCOM
Hold Monster Paralyze one creature. SFCOM
Invisibility, Greater Target is invisible for 1 round per level, even if it attacks. SFCOM
Miasma Infuse an area with miasma that nauseates and sickens creatures that breathe it in. SFCOM
Planar Binding Trap an extraplanar creature of CR 4 or lower until it performs a task. SFCOM
Polymorph Change a willing creature’s form. SFCOM
Polymorph, Mass Change the form of up to four willing creatures as 1st-level polymorph. SFCOM
Reincarnate Bring a dead creature back to life in a random body. SFCOM
Remove Radioactivity Remove ongoing radiation effects from a creature or object. SFCOM
Resilient Sphere Force globe protects but traps one target. SFCOM
Resistant Armor Grant DR 10/— or energy resistance 10 to three energy types. SFCOM
Song of the Cosmos, Greater Creatures near are fascinated or dazzled for 1d4 rounds. SFCOM
Summon Creature Call forth up to three extraplanar allies. SFCOM
Wall of Fire Blazing curtain deals 2d6 fire damage out to 10 feet and 1d6 fire damage out to 20 feet; passing through the wall deals 5d6 fire damage. SFCOM
5th-Level
Spell Name Summary Source
Acid Rain A storm deals 3d6 damage for 1 round per level, imposes a 50% miss chance, and staggers enemies at its end. SFCOM
Baleful Polymorph Change a creature and impose penalties, possibly turning the target into a Small animal. SFCOM
Baleful Polymorph, Mass Up to four creatures are subjected to the effects of 2nd-level baleful polymorph. SFCOM
Break Enchantment Free creatures from curses, enchantments, and transmutations. SFCOM
Contact Other Plane Ask questions of an extraplanar entity, with questionable results. SFCOM
Creation Create one object made of vegetable or mineral matter. SFCOM
Crush Skull Deal 18d8 damage to living creature’s head. SFCOM
Dismissal Force extraplanar creatures whose total CR is no greater than your level + 2 to return to their native planes. SFCOM
Dispel Magic, Greater Cancel multiple spells or effects. SFCOM
Flight Fly at a speed of 70 feet and hustle over long distances. SFCOM
Mislead Make yourself invisible and create an illusory double. SFCOM
Modify Memory Change 5 minutes of target’s memories. SFCOM
Passwall Create a passage through most walls. SFCOM
Planar Binding Trap an extraplanar creature of CR 7 or lower until it performs a task. SFCOM
Polymorph Change a willing creature’s form. SFCOM
Polymorph, Mass Change the form of up to four willing creatures as 2nd-level polymorph. SFCOM
Private Sanctum Prevent anyone from viewing or scrying an area for 24 hours. SFCOM
Raise Dead Restore life to a creature that died no more than 1 day per level ago. SFCOM
Rapid Repair Construct or weapon regains 2d8 Hit Points per round for 1 minute. SFCOM
Reality Bend Concentrate on an ally, and shift them up to 10 feet once per round when it’s most convenient. SFCOM
Remove Condition, Greater Remove all harmful conditions affecting a creature. SFCOM
Resistant Aegis Grant up to 10 creatures DR 5/— or energy resistance 5 to all energy types. SFCOM
Summon Creature Call forth up to three extraplanar allies. SFCOM
Teleport Instantly teleport as far as 2,000 miles. SFCOM
Unwilling Guardian Charm a target into protecting you. SFCOM
Wall of Force Invisible wall is difficult to destroy. SFCOM
6th-Level
Spell Name Summary Source
Baleful Polymorph Change a creature and impose penalties, possibly turning the target into a Small animal. SFCOM
Baleful Polymorph, Mass Up to four creatures are subjected to the effects of 3rd-level baleful polymorph. SFCOM
Control Gravity Alter gravity in an area. SFCOM
Disintegrate Ray reduces one creature or object to dust. SFCOM
Enshrining Refuge Targets can’t attack or be attacked, but can exist comfortably. SFCOM
Ethereal Jaunt You become ethereal for 1 round per level. SFCOM
Flesh to Stone Turn a creature into a statue. SFCOM
Flight Multiple targets can fly at a speed of 60 feet. SFCOM
Interplanetary TeleportR Teleport between planets. SFCOM
Invisibility, Mass Multiple targets are invisible for 1 minute per level or until one target attacks or moves away from other targets affected by the spell. SFCOM
Planar Barrier Seal an area against planar travel into or within it. SFCOM
Planar Binding Trap an extraplanar creature of CR 10 or lower until it performs a task. SFCOM
Plane Shift Up to eight creatures travel to another plane. SFCOM
Polymorph Change a willing creature’s form. SFCOM
Polymorph, Mass Change the form of up to four willing creatures as 3rd-level polymorph. SFCOM
Resistant Armor, Greater Grant DR 15/— or energy resistance 15 against four energy types. SFCOM
Shadow Walk Step into a shadowy realm to travel rapidly. SFCOM
Star Storm Hailing plasma deals 6d8 electricity damage and 6d8 fire damage to creatures in the area. SFCOM
Subjective Reality Convince yourself something is an illusion. SFCOM
Summon Creature Call forth up to three extraplanar allies. SFCOM
TerraformR Alter terrain and climate. SFCOM
True Seeing Target can see things as they really are. SFCOM
Unspeakable Presences Enemies in the area take 4d6 damage per round, cannot move, and might be devoured whole. SFCOM
Usher Apocalypse Deal fire damage, create difficult terrain, and potentially anchor foes to the ground in the area. SFCOM
Veil Change the appearance of a group of creatures. SFCOM
Wall of SteelR Wall has hardness 15 and 45 HP per inch of thickness. SFCOM