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Technomancer Spell List

The following table presents the technomancer spell list. A superscript “R” (R) appearing at the end of spell’s name in the spell lists denotes a spell that requires an expenditure of Resolve Points to cast.

Order of Presentation: In the spell lists and the short descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain groupings. When a spell’s name begins with “lesser,” “greater,” or “mass,” the spell is alphabetized under the second word of the spell name instead.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. A creature usually has a caster level equal to its CR (1st if a creature has a CR less than 1). The word “level” in the short descriptions that follow usually refers to caster level.

0-Level
Spell Name Summary Source
Dancing Lights Create and direct up to four lights. SFCRB
Daze Humanoid creature of CR 3 or lower is dazed. SFCRB
Detect Affliction Determine whether a creature or object has been poisoned, is diseased, is cursed, or is suffering a similar affliction. SFCRB
Detect Magic Detect spells and magic items within 60 feet. SFCRB
Energy Ray Ray deals 1d3 acid, cold, electricity, or fire damage. SFCRB
Fabricate Scrap Transforms any inert matter or unattended electronics into junk suitable for spells. SFCRB
Ghost Sound Create minor illusory sounds. SFCRB
Mending Restore 1d4 Hit Points to an object or construct. SFCRB
Psychokinetic Hand Telekinetically move an object of 1 bulk or less. SFCRB
Telepathic Message Send a short telepathic message and hear simple telepathic replies. SFCRB
Token Spell Perform simple magical effects. SFCRB
Transfer Charge Move charges from one power source to another source of the same type. SFCRB
1st-Level
Spell Name Summary Source
Comprehend Languages You understand all spoken, signed, and written or tactile languages. SFCRB
Create Ammunition Create a specific type of ammunition, such as arrows or a battery. SFCOM
Detect Radiation Detect radiation within 120 feet. SFCRB
Detect Tech Detect technological items with charges or that replenish charges within 60 feet. SFCRB
Disguise Self Change your appearance. SFCRB
Erase Remove writings of either magical or mundane nature. SFCRB
Flight One creature or object per level falls slowly. SFCRB
Grease Make a 10-ft. square or one object slippery. SFCRB
Hold Portal Hold a door shut. SFCRB
Holographic Image Create a silent hologram of your design. SFCRB
Identify Gain +10 bonus to identify items of a magic or technological nature. SFCRB
Jolting Surge Touch deals 4d6 electricity damage. SFCRB
Junk Armor Turn inert junk into a suit of armor or use it to improve a suit of armor. SFCRB
Junksword Turn inert junk into a special analog weapon. SFCRB
Keen Senses Target gains low-light vision and a +2 bonus to Perception checks. SFCRB
Know Coordinates Learn the exact location of one creature on the same world as you. SFCOM
Life Bubble Encase targeted creatures with a shell of tolerable atmosphere. SFCRB
Lifting Frame Holographic lifting frame increases the target’s Strength modifier for carrying capacity and destroying objects. SFCOM
Magic Missile Two missiles deal 1d4+1 force damage. SFCRB
Necromantic Revitalization Restore 1d8 + your Intelligence modifier Hit Points to an undead creature. SFCRB
Overheat Deal 2d8 fire damage to creatures in cone. SFCRB
Patch Tech Gain a +3 bonus to checks to arm explosives, disable devices, and repair items. SFCOM
Remote Operation Remotely operate the controls of a computer or vehicle out to a short distance. SFCOM
Summon Creature 1 Summon an extraplanar creature. SFCRB
Supercharge Weapon Touched weapon deals extra damage. SFCRB
Unseen Servant Invisible force obeys your commands. SFCRB
2nd-Level
Spell Name Summary Source
Caustic Conversion Fling magical nanites as a ranged attack that deals 4d4 acid damage to one target, plus 5 additional damage in subsequent rounds. SFCRB
Command Undead Undead creature obeys your commands. SFCRB
Darkvision Grant ability to see 60 feet in total darkness. SFCRB
Daze Monster Target living creature of CR 5 or lower is dazed. SFCRB
Delay Countermeasures Delay one computer’s countermeasures. SFCOM
Directed Denial of Strength Attack Target suffers the sensation of encumbrance. SFCRB
Flight Target moves up and down at your direction. SFCRB
Fog Cloud Create a fog that obscures vision. SFCRB
Holographic Image Create a hologram with some sound of your design. SFCRB
Hoverdisk Conjure a hovering disk to ride or transport cargo. SFCOM
Implant Data Embed one piece of data per level in a target computer or system. SFCRB
Inject Nanobots Touch deals 4d8 damage to target and causes the confused condition. SFCRB
Instant Upgrade Briefly conjure a cybernetic augmentation. SFCOM
Invisibility Target is invisible for 1 minute per level or until it attacks. SFCRB
Invisibility to Technology Technological items can’t detect target. SFCOM
Junksword Turn inert junk into a special analog weapon SFCRB
Knock Opens a locked or magically sealed door. SFCRB
Laser Net Fill a chamber or hall with deadly laser beams. SFCOM
Logic Bomb Target computer deals 6d6 energy damage to the first creature that tries and fails to use it. SFCRB
Make Whole Restore 5d6 Hit Points to an object or construct. SFCRB
Manipulate Tech Operate a weapon or technological item from a distance. SFCOM
Microbot Assault Cloud of tiny robots harasses creatures within it. SFCRB
Mirror Image Create decoy duplicates of yourself. SFCRB
Necromantic Revitalization Restore 3d8 + your Intelligence modifier Hit Points to an undead creature. SFCRB
Optimize TechnologyR Protect a vehicle, construct, or technological device from environmental hazards. SFCOM
RechargeR Replenish charges in a battery or item capable of holding charges. SFCRB
Security SealR Magically lock a portal, a container, or a security system. SFCRB
See Invisibility See invisible creatures or objects. SFCRB
Spider Climb Grant ability to walk on walls and ceilings. SFCRB
Summon Creature 2 Summon an extraplanar creature. SFCRB
Vigilant Junkbot Create a temporary robot made of junk that can protect you from ranged or melee attacks. SFCOM
3rd-Level
Spell Name Summary Source
Arcane Sight Magical sources become visible to you. SFCRB
Arcing Surge Deal 10d6 electricity damage in a 120-foot line. SFCRB
Blast Door Conjure a door that blocks off a hallway. SFCOM
Clairaudience/Clairvoyance Hear or see at a distance for 1 minute per level. SFCRB
Discharge Disrupts or depowers one target technological item or construct. SFCRB
Dispel Magic Cancel one magical spell or effect. SFCRB
Displacement Attacks miss target 50% of the time. SFCRB
Entropic Grasp Touch decays a construct or nonmagical manufactured item once per round per level. SFCRB
Explosive Blast Deal 9d6 fire damage to creatures in a 20-foot radius. SFCRB
Flight Target flies at a speed of 60 feet. SFCRB
Groundling Give a target a burrow speed and DR 5/bludgeoning. SFCOM
Handy Junkbot Create a temporary robot made of junk to perform Computers, Engineering, Piloting, and Sleight of Hand tasks. SFCRB
Haste One creature per level moves and acts faster. SFCRB
Healing Junkbot Robot made of junk can perform Medicine tasks and drag unconscious creature to safety. SFCRB
Holographic Image Create a hologram with sound, smell, and thermal effects of your design that lasts as long as you concentrate, plus 3 additional rounds. SFCRB
Infect Blood Alter a target’s blood to deal 3d8 damage per round and impose the sickened condition. SFCOM
Instant Virus Inflict technological construct with disease. SFCRB
Irradiate Flood area with dangerous radiation. SFCRB
Junksword Turn inert junk into a special analog or powered weapon. SFCRB
Mental Block Target forgets any spells, feats, or class abilities. SFCRB
Nanite Form Target becomes a cloud of floating nanites. SFCOM
Necromantic Revitalization Restore 5d8 + your Intelligence modifier Hit Points to an undead creature. SFCRB
NondetectionR Hide target from divination and surveillance. SFCRB
Phantom Cycle Summon a ghostly motorcycle. SFCOM
Pinpoint Navigation Gain +10 to Piloting checks for navigation. SFCOM
Probability Prediction Reroll one attack roll, save, or check. SFCRB
Resistant Armor, Lesser Grant DR 5/— or energy resistance 5 against two energy types. SFCRB
Slow One creature per level moves and acts slower. SFCRB
Smog Bank Noxious fog cloud sickens creatures. SFCOM
Summon Creature 3 Summon an extraplanar creature. SFCRB
Tongues Target can speak and understand any language. SFCRB
4th-Level
Spell Name Summary Source
Animate Dead Create controlled undead creatures out of target corpses. SFCRB
Arcane Eye Invisible floating eye moves 30 feet per round and sends you visual information. SFCRB
Awaken Computer Turn a computer into a friendly AI that you and up to four other creatures are authorized to use. SFCOM
Corrosive Haze Cloud deals 4d8 acid damage per round, plus 10 additional damage. SFCRB
Creation Create one object made of vegetable matter. SFCRB
Destruction Protocol Turn nonhostile technological construct against your foes. SFCRB
Digital Doorway Travel between electronic devices. SFCRB
Dimension Door Teleport a short distance. SFCRB
Dismissal Force a creature to return to its native plane. SFCRB
Flight Target flies at a speed of 70 feet. SFCRB
Gravity Well Create a point of high gravity that knocks creatures in the area prone and pulls them closer to the center. SFCOM
Holographic Image Create a hologram with sound, smell, and thermal effects that follows a script determined by you. SFCRB
Invisibility, Greater Target is invisible for 1 round per level, even if it attacks. SFCRB
Junksword Turn inert junk into a special analog or powered weapon SFCRB
Necromantic Revitalization Restore 13d8 + your Intelligence modifier Hit Points to an undead creature or resurrects a recently destroyed creature. SFCRB
Overload Systems Target creature has a 50% chance to lose each action. SFCRB
Planar Binding Trap an extraplanar creature of CR 4 or lower until it performs a task. SFCRB
Remove Radioactivity Remove ongoing radiation effects from a creature or object. SFCRB
Resilient Sphere Force globe protects but traps one target. SFCRB
Resistant Armor Grant DR 10/— or energy resistance 10 to three energy types. SFCRB
Rewire Flesh Turn target partially into a robot, dealing 3d6 damage per round and reducing speed. SFCRB
Soothing Protocol Calm a target hostile technological construct. SFCRB
Summon Creature 4 Summon an extraplanar creature. SFCRB
Transport Passengers Create extradimensional seating space inside a vehicle or Tiny starship. SFCOM
Wall of Fire Blazing curtain deals 2d6 fire damage out to 10 feet and 1d6 fire damage out to 20 feet; passing through the wall deals 5d6 fire damage. SFCRB
5th-Level
Spell Name Summary Source
Break Enchantment Free creatures from curses, enchantments, and transmutations. SFCRB
Contact Other Plane Ask questions of an extraplanar entity, with questionable results. SFCRB
Control Machines Command technological constructs within range telepathically. SFCRB
Creation Create a single object made of vegetable or mineral matter. SFCRB
Dismissal Force extraplanar creatures whose total CR is no greater than your level + 2 to return to their native planes. SFCRB
Dispel Magic, Greater Cancel multiple magical spells or effects. SFCRB
Flight You can fly at a speed of 70 feet and can hustle over long distances. SFCRB
Heat Leech Deal 13d8 cold damage to creatures in a cone. SFCRB
Holographic Image Create a detailed hologram that is permanent or is triggered by conditions you set. SFCRB
Holographic Terrain Create a large hologram that depicts terrain and structures. SFCRB
Hoverdisk, Mass Create several hovering disks of force for creatures to ride or to transport cargo. SFCOM
Junksword Turn inert junk into a special analog or powered weapon. SFCRB
Mislead Make yourself invisible and create an illusory double of your likeness. SFCRB
Necromantic Revitalization Restore 16d8 + your Intelligence modifier Hit Points to an undead creature or resurrects a recently destroyed creature. SFCRB
Passwall Create a passage through most walls. SFCRB
Planar Binding Trap an extraplanar creature of CR 7 or lower until it performs a task. SFCRB
Private Sanctum Prevent anyone from viewing or scrying an area for 24 hours. SFCRB
Prying Eyes Twenty floating eyes scout for you. SFCRB
Rapid Repair Construct or weapon regains 2d8 Hit Points per round for 1 minute. SFCRB
Resistant Aegis Grant up to 10 creatures DR 5/— or energy resistance 5 to all energy types. SFCRB
Summon Creature 5 Summon an extraplanar creature. SFCRB
Synapse Overload Target takes 18d8 damage and is staggered for 1 minute. SFCRB
Telekinesis Move an object, attack creatures, or hurl objects or creatures with your mind. SFCRB
Teleport Instantly teleport as far as 2,000 miles. SFCRB
Transfer Consciousness Transfer your mind into a computer or willing technological construct, and control its functions. SFCOM
Unwilling Guardian Charm a target into protecting you during combat. SFCRB
Wall of Force Invisible wall is difficult to destroy. SFCRB
6th-Level
Spell Name Summary Source
Battle Junkbot Create a temporary robot from random junk, turning it into a deadly combatant. SFCRB
Chain Surge Deal 13d12 electricity damage to primary target and up to 10 secondary targets; one of the primary target’s electrical devices stops functioning for 1 round. SFCRB
Control Gravity Alter gravity in an area. SFCRB
Control Undead Undead creatures follow your commands and don’t attack you. SFCRB
Discharge, Greater Disrupts or depowers multiple technological items or constructs. SFCRB
Disintegrate Ray reduces one creature or object to dust. SFCRB
Ethereal Jaunt You become ethereal for 1 round per level. SFCRB
Flight Multiple targets can fly at a speed of 60 feet. SFCRB
Holographic Image Illusory double of your likeness can talk and cast spells. SFCRB
Interplanetary TeleportR Teleport between planets. SFCRB
Invisibility, Mass Multiple targets are invisible for 1 minute per level or until one target attacks or moves away from other targets affected by spell. SFCRB
Junksword Turn inert junk into a special analog or powered weapon with a fusion. SFCRB
Necromantic Revitalization Restore 20d8 + your Intelligence modifier Hit Points to an undead creature or resurrect a recently destroyed creature. SFCRB
Planar Barrier Seal an area against all planar travel into or within it. SFCRB
Planar Binding Trap an extraplanar creature of CR 10 or lower until it performs a task. SFCRB
Plane Shift As many as eight creatures travel to another plane of your choice. SFCRB
Reanimate Resurrect one recently-deceased construct or undead. SFCRB
Resistant Armor, Greater Grant DR 15/— or energy resistance 15 against four energy types. SFCRB
Rewire Flesh, Mass Deal 3d6 damage per round and reducing targets’ speed during that time. SFCRB
Security Protocol Protect a building or starship with various technological and magical defenses. SFCOM
Shadow Walk Step into a shadowy realm to travel to a destination rapidly. SFCRB
Shadowy Fleet Illusion of starships deals 3d6 piercing damage and 3d6 fire damage to all creatures in the affected area. SFCRB
Summon Creature 6 Summon an extraplanar creature. SFCRB
Sympathetic Vibration Deal 2d10 damage per round to freestanding structure. SFCRB
TerraformR Alter terrain and climate. SFCRB
True Seeing Target can see things as they really are. SFCRB
Veil Change appearance of a group of creatures. SFCRB
Wall of SteelR Wall has 45 Hit Points per inch of thickness and hardness 15. SFCRB