Home >Magic and Spells >Spells >Spells by Other Publishers >

Command Plants

School enchantment (sense-dependent); Level mystic 2, technomancer 2

Casting Time 1 standard action

Range close (25 ft. + 5 ft./2 levels)

Targets one plant creature

Duration 1 day/level

Saving Throw Will negates, see text; Spell Resistance yes

This spell allows you a degree of control over a plant creature. If the target is intelligent, it perceives your words and actions favorably (treat its attitude as friendly). It will not attack you while the spell lasts. You can give the target suggestions, but you must succeed at an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed.) An intelligent commanded plant never obeys suicidal or obviously harmful suggestions, but it might be convinced that something very dangerous is worth doing.

An unintelligent plant creature gets no saving throw against this spell. When you control a mindless being, you can communicate only basic commands, such as “Come here,” “Go there,” “Fight,” “Stand still,” and so on. Unintelligent plants won’t resist suicidal or obviously harmful orders.

Any act by you or your apparent allies that threatens the commanded plant (regardless of its Intelligence) breaks the spell. You command the plant creature by voice and it understands you, no matter what language you speak.

Section 15: Copyright Notice

Alien Codex (Starfinder) © 2019, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.