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Shadow Jump

Classes Mystic 4, Technomancer 4
School conjuration (shadow, teleportation)
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Targets you and touched objects
Duration concentration, 1 round + 1 round/3 levels (D)
Saving Throw none, Will negates (object); Spell Resistance no, yes (object)

Your body forms a connection to the Shadow Plane, allowing you to teleport through it, rather than the Astral Plane, with ease. While this spell is active, as a move action, you can teleport to any area of dim light or darkness you can see within range. If you leave a threatened space, you have concealment (20% miss chance) against any foe that makes an attack of opportunity against you.

Section 15: Copyright Notice

Starfinder Adventure Path #12: Heart of Night © 2019, Paizo Inc.; Authors: Saif Ansari, with Tracy Barnett, Stephen Glicker, Thurston Hillman, Owen K.C. Stephens, and James L. Sutter