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Preserve Specimen

Level Technomancer 3, Witchwarper 3

School transmutation

Casting Time 1 standard action

Range close (25 ft. + 5 ft./level)

Targets one living willing or unconscious creature with an Intelligence bonus of +2 or lower

Duration 1 week/level (D)

Saving Throw Will negates; Spell Resistance yes

You harmlessly render a willing or unconscious living creature inert, placing it in stasis where it does not need to eat, breathe, or sleep. The creature cannot attack, use any abilities, or move while affected by preserve specimen, nor does the creature age or change in any way. It is not aware of its surroundings and does not experience any sensation or passage of time. If the creature was affected by any diseases, poisons, or other afflictions or conditions before you cast preserve specimen, they cease to progress for the duration of the spell, but the creature retains them. Their progression resumes once the spell ends.

Any attack against a creature affected by preserve specimen, or any spell or effect that would cause the specimen to take damage or attempt a saving throw, immediately ends this spell.

Section 15: Copyright Notice

Starfinder Character Operations Manual © 2019, Paizo Inc.; Authors: Alexander Augunas, Kate Baker, Simone Dietzler, Jennifer Dworschack-Kinter, Leo Glass, Sasha Lindley Hall, Amanda Hamon, Vanessa Hoskins, Jenny Jarzabski, Jason Keeley, Lyz Liddell, Luis Loza, Ron Lundeen, Crystal Malarsky, Robert G. McCreary, Conor J. Owens, Joe Pasini, Owen K.C. Stephens, Jason Tondro, and Landon Winkler.