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Planned Obsolescence

Classes Witchwarper 3

School transmutation

Casting Time 1 standard action

Range close (25 ft. + 5 ft./2 levels)

Targets one weapon or suit of armor

Duration 1 round/level (D)

Saving Throw Fortitude negates (object); Spell Resistance yes

You transform a weapon or suit of armor into an antique version of itself, giving it the analog and archaic properties. Any technological or hybrid armor upgrades cease to function for the duration of the spell. Entirely magical enhancements, such as weapon fusions, continue to function normally. Weapons that normally deal energy damage deal bludgeoning and piercing damage instead, lose any critical hit effects, and target KAC. Other weapon special properties, such as boost and bright, might also cease to function for the duration of the spell, at the GM’s discretion.

This spell has no effect on natural weapons and weapons entirely of magical or supernatural origins, such as a solarian’s solar weapon.

Section 15: Copyright Notice

Starfinder Near Space © 2020, Paizo Inc.; Authors: Kate Baker, Tracy Barnett, Tineke Bolleman, Adam Daigle, Eleanor Ferron, Crystal Frasier, Amanda Hamon, Sasha Laranoa Harving, Vanessa Hoskins, Jenny Jarzabski, Jason Keeley, Mike Kimmel, Luis Loza, Ron Lundeen, Robert G. McCreary, Andrew Mullen, Hilary Moon Murphy, Adrian Ng, Joe Pasini, Lu Pellazar, Samantha Phelan, James Rodehaver, Chris S. Sims, Diego Valdez.