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Planar Scion, Sylph

A sylph has ancestry tracing back to the Plane of Air or its energies, and the wind currents often treat a sylph more kindly than other creatures.

Required Creature Type: Outsider (native).

Traits: Darkvision 60 ft.; cold resistance 5; spell-like abilities (flight [1st level] 1/day, 2nd level at CR 6+, 3rd level at CR 12+); air affinity (see below).

AbilitiesAir Affinity: Sylphs have a +2 racial bonus to Acrobatics checks and, if able to fly, maneuverability one step better than normal.

Suggested Ability Scores: Dexterity, Intelligence.

Section 15: Copyright Notice

Starfinder Adventure Path #14: Soldiers of Brass © 2019, Paizo Inc.; Authors: Crystal Frasier, with Kate Baker, Christopher Carey, Thurston Hillman, Adrian Ng, and Owen K.C. Stephens.