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Ysoki Operative Level 1

Ysoki outlaw operative 1

LN Small humanoid (ysoki)

Init +5; Senses darkvision 60 ft.; Perception +6


SP 7
HP 8
RP 5; EAC 14; KAC 14
Fort +1; Ref +3; Will +6


Spd 30 ft.
Melee survival knife +4 (1d4–1 S)
Ranged manticore spike rifle +5 (1d8 P)
Offensive Abilities trick attack +d4


Str 9 (–1); Dex 18 (+4); Con 12 (+1); Int 12 (+1); Wis 12 (+1); Cha 10 (+0)
Base Atk +0
Skills Acrobatics +9, Athletics +4, Bluff +1, Culture +8, Diplomacy +1, Disguise +5, Intimidate +1, Life Science +3, Perception +6, Piloting +6, Sense Motive +6, Stealth +11, Survival +11; reduce the DC of Culture checks by 5 when recalling knowledge about criminal underworld.
Feats Weapon Focus (sniper weapons)
Languages Common, Draconic, Sarcesian, Ysoki
Other Abilities cheek pouches, moxie, operative exploit (ever vigilant), specialization (explorer)
Gear mk 1 serum of healing, flight suit stationwear, manticore spike rifle, survival knife, sniper rounds (25), personal comm unit


Manticore Spike Rifle (Ex)

A manticore spike rifle is a 1st- level, sniper ranged weapon that deals 1d8 piercing damage. It has a range of 60 feet and a capacity of 4 sniper rounds with a usage of 4. It has the sniper (250 ft.) and unwieldy special properties, is 1 bulk and it costs 650 credits.

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