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Watch Captain

Watch Captain CR 6

XP 2,400
Human soldier
LN Medium humanoid (human)
Init +2; Perception +13

DEFENSE

HP 90; EAC 18; KAC 20
Fort +8; Ref +6; Will +7

OFFENSE

Speed 30 ft.
Melee standard taclash +16 (1d4+11 S; disarm, nonlethal, reach, trip) or tactical cryopike +16 (1d8+11 C; reach)
Ranged static arc rifle +13 (1d12+6 E; critical arc 1d6; stun) or flash grenade II +13 (explode [10 ft., blinded 1d4 rounds, DC 14])
Offensive Abilities fighting style (guard), gear boost (flash freeze), intimidating authority

TACTICS

During Combat A watch captain tries to disarm and knock out living creatures with a taclash (if only to avoid having to fill out all the reports for killing someone), but retaliates with lethal force if it’s used against them.

Morale A watch captain fights to the death if creatures under their command or protection are in danger, but otherwise retreats when reduced to 45 HP or fewer.

STATISTICS

Str +5; Dex +2; Con +3; Int +1; Wis +1; Cha +0
Skills Athletics +13, Diplomacy +13, Intimidate +13, Profession (law enforcement) +18
Feats Bodyguard, In Harm’s Way
Languages Common
Other Abilities armor training, guard’s protection, requisition
Gear flash grenades II (2), manacles, medpatches (2), personal comm unit, standard taclash, static arc rifle with 1 battery (40 charges), tactical cryopike with 1 battery (20 charges), vesk overplate I

SPECIAL ABILITIES

Intimidating Authority (Ex)

When a watch captain attempts to demoralize a target, they may exert their authority. If they succeed at their Intimidate check, the target is staggered for 1 round in addition to being shaken. This ability never causes the target to be staggered for more than 1 round. The watch captain may use this ability 4 times before requiring an 8-hour rest to use it again.

Requisition (Ex)

A watch captain has access to almost any sort of equipment through their employer. Once per day, they may gain a specific piece of equipment with a level equal to or less than their CR in 10-60 minutes or a single piece of equipment with a level equal to their CR+1 in 1-6 hours. If the item is not consumable and is destroyed, they may not use this ability again for a number of days equal to the item’s level.

ABOUT

Watch captains are stern and canny veterans, experienced soldiers and law enforcement officers who have seen and done it all. Quick of mind and naturally suspicious, they are thorough and professional in leading investigations yet also tactful when dealing with rich and poor alike.

Section 15: Copyright Notice

Alien Codex (Starfinder) © 2019, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.