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Vanguard Enforcer

Vanguard Enforcer CR 8

XP 4,800
Human soldier
LN Medium humanoid (human)
Init +6; Perception +16

DEFENSE

HP 150; EAC 20; KAC 22
Fort +11; Ref +9; Will +10

OFFENSE

Speed 40 ft.
Melee static shock truncheon +19 (1d12+17 E; critical arc 1d4; powered, stun)
Ranged tactical magnetar rifle +16 (2d8+8 P; analog, automatic) or frag grenade III +16 (explode [4d6 P, 15 ft., DC 16])
Offensive Abilities charge attack, havoc charge, havoc surge, fighting style (blitz), gear boost (electric arc)

TACTICS

Before Combat Vanguard enforcers soften opponents up with automatic gunfire before entering with a charge attack against enemy spellcasters.

Morale If reduced to 10 hit points or less a vanguard enforcer falls back to regroup and plan a renewed attack. If unable to successfully withdraw from combat, a vanguard enforcer fights to the death.

STATISTICS

Str +6; Dex +2; Con +4; Int +0; Wis +0; Cha +0
Skills Acrobatics +16, Athletics +21, Intimidate +16, Sense Motive +16
Languages Common
Gear lashunta ringwear III, frag grenades III (2), static shock truncheon with 2 batteries (20 charges each), tactical magnetar rifle with 18 longarm rounds

SPECIAL ABILITIES

Havoc Charge (Su)

A vanguard enforcer may perform a charge attack that is deadlier than normal. When performing a havoc charge, a vanguard enforcer gains a +3 bonus to melee attack rolls and takes a –3 penalty to AC for 1 round. Movement made during this charge attack ignores difficult terrain. A melee attack made at the end of a havoc charge deals an additional 2d6 points of damage. This bonus damage is not multiplied on a critical hit.

Havoc Surge (Su)

Whenever a vanguard enforcer scores a critical hit while performing a havoc charge, they gain 4 hit points, up to their normal maximum number of hit points. If they already have full hit points, they gain 4 temporary hit points that last until the beginning of the vanguard enforcer’s next round.

Boons When a PC forms a strong bond with a vanguard enforcer or successfully perform a service for them, the enforcer may award the PC with one of the below boons at the GM’s discretion.

Favor: Share restricted records of recently apprehended magic users in the titan’s local area.

Favor: Allow access for the purchase of restricted or military-level gear without needing to go through black market channels.

Favor: Reveals the locations of suspected safe houses containing unregistered, but non-violent and low-priority, magic-users in the local area.

ABOUT

A vanguard enforcer is an elite soldier trained to track and subdue or eliminate renegade magic users. Carefully selected and trained in hand-to-hand combat as well as marksmanship, even a single enforcer is a dangerous enemy. Their greatest strength lies in their ability to work together, coordinating close-range combat prowess.

Section 15: Copyright Notice

Alien Codex (Starfinder) © 2019, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.