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Quantum Mage

Quantum Mage CR 8

XP 4,800
Human mystic
N Medium humanoid (human)
Init +0; Senses superposition awareness; Perception +16

DEFENSE

HP 125; EAC 19; KAC 20
Fort +7; Ref +7; Will +11

OFFENSE

Speed 30 ft.
Melee tactical knife +13 (2d4+8)
Ranged gelid hail pistol +15 (2d6+8 C and P, critical bleed 1d6)
Mystic Spell-Like Abilities (CL 8th)

At willmind-link

Quantum Mage Spell-Like Abilities (CL 8th)

At will—spatial folding

Mystic Spells Known (CL 8th)

3rd (3/day)haste, mind thrust III (DC 20)
2nd (6/day)darkvision, fog cloud, hurl forcedisk, summon creature II
1st (at will)reflecting armor, shooting stars (as magic missile)

Connection star shaman

STATISTICS

Str +0; Dex +0; Con +4; Int +0; Wis +6; Cha +2
Skills Mysticism +21, Physical Science +16, Piloting +21, Stealth +16

Languages Andromedan, Common
Other Abilities spatial shift, stargazer, starlight form (8 minutes, DC 18), walk the void
Gear serum of healing mk2, advanced lashunta tempweave, tactical knife, gelid hail pistol with two batteries (20 charges each)

SPECIAL ABILITIES

Spatial Folding (Sp)

The quantum mage can teleport up to maximum 240 feet per day as a standard action. He may continue to teleport until his daily amount is exhausted. This teleportation must be used in 5-foot increments and this movement does not provoke an attack of opportunity. He may bring other willing and adjacent creatures that he is aware of but must expend an equal amount of distance for each additional creature.

Spatial Shift (Su)

Three times per day, the quantum mage can teleport to a nearby space as a swift action as if using dimension door. The mage must be able to see the space he moves into and cannot take another creature with him. He can move a maximum of 30 feet.

Superposition Awareness (Su)

The quantum mage can sense when a creature or object teleports or moves to or from another plane or dimension (for example through the use of spells like ethereal jaunt, plane shift, shadow walk), within a 120-foot radius centered on himself. Furthermore, he knows the approximate direction and distance from himself. This awareness is not blocked by walls or other obstacles unless the area is specifically warded from divination effects and abilities. This ability ceases once the effect ends. For example, the mage may become aware of a creature teleporting into the area, but his ability to sense the creature ends immediately after they arrive. The quantum mage can also sense the ongoing presence of active effects of a similar nature (for example, an active teleportation portal).

ABOUT

A quantum mage is a mystic who specializes in the magic of transportation, from small-scale dimensional hops to studying massive stargate technology.

Section 15: Copyright Notice

Alien Codex (Starfinder) © 2019, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.