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Nimble Shuriken Thrower

Nimble Shuriken Thrower CR 7

XP 1,600
Halfling solarian
LN Small humanoid (halfling)
Init +5; Perception +16

DEFENSE

HP 70; EAC 18; KAC 20
Fort +5; Ref +7; Will +6

Resistances cold or fire 5 (solar armor)
Defensive Abilities gravity boost, halfling luck

OFFENSE

Speed 40 ft.
Melee cellular resonant gauntlet +11 (1d4+10 So; critical nauseate)
Ranged shuriken, grooved +14 (1d8+8 P; critical injection dc +2)
Offensive Abilities black hole, plasma sheath, supernova

TACTICS

Before Combat Nimble shuriken throwers apply both doses of dreamshiver to their grooved shuriken.

During Combat Nimble shuriken throwers attempt to stay out of melee range until they’re fully photon-attuned, then they move to hit as many targets with supernova as possible.

Morale Though usually well rewarded for their services, they flee if they run out of shurikens or if reduced to fewer than 21 hp.

STATISTICS

Str +3; Dex +5; Con +0; Int +0; Wis +0; Cha +2
Skills Acrobatics +16, Athletics +16 (+25 when jumping), Culture +11, Mysticism +11, Piloting +11, Sense Motive +11, Stealth +13
Languages Common, Halfling
Other Abilities sneaky, solar manifestation (solar armor), stellar alignment
Gear business stationwear (leapers), cellular resonant gauntlet, dreamshiver (2), grooved shuriken (10), riot grenade II, metal nitro (silver), falcon boots, serum of healing mk 2

SPECIAL ABILITIES

Black Hole (Su)

This functions as the solarian stellar revelation of the same name. As a standard action, the nimble shuriken thrower can pull any number of creatures within 20 feet closer. Each target must succeed a DC 13 Fortitude saving throw or be pulled 10 feet towards the nimble shuriken thrower.

Gravity Boost (Su)

This functions as the solarian stellar revelation of the same name. The nimble shuriken thrower can increase or reduce the gravitational attraction between themselves and the terrain around them. They can add a +1 bonus to Athletic checks made to climb, jump or swim as part of the action they take to attempt the skill check. In addition, as a reaction when they’re falling, they can reduce the falling damage they take by half.

Plasma Sheath (Su)

This functions as the solarian stellar revelation of the same name.

Supernova (Su)

This functions as the solarian stellar revelation of the same name. As a standard action, the nimble shuriken thrower can deal 6d6 fire damage to all creatures within 10 feet. A creature that succeeds a DC 13 Reflex saving throw takes half damage.

ABOUT

Nimble shuriken throwers are most often hired as assassins or corporate muscle, their smaller stature often fooling their foes into underestimating them. They usually infiltrate an area by blending in with armored clothing before taking out their targets.

Section 15: Copyright Notice

Alien Codex (Starfinder) © 2019, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.