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Merchant Prince

Merchant Prince CR 9

XP 6,400
Human envoy
N Medium humanoid (human)
Init +3; Perception +18

DEFENSE

HP 135; EAC 22; KAC 23
Fort +9; Ref +11; Will +13

OFFENSE

Speed 30 ft.
Melee wounding advanced retracable spike +17 (3d4+9 P, critical wound)
Ranged glamered drake dragon pistol +19 (3d4+9 F; critical burn 2d4)

TACTICS

During Combat A merchant prince relies on their allies to risk their lives while the merchant designates the most dangerous targets with improved get’em. They protect their best assets with watch out if their foes prove dangerous.

Morale Not willing to risk their own neck, a merchant prince flees battle if half or more of their allies are neutralized. If cornered, a merchant prince gladly bestows favors and credits to those who capture them in exchange for their freedom.

STATISTICS

Str +0; Dex +3; Con +0; Int +4; Wis +0; Cha +6
Skills Bluff +23, Computers +18, Culture +23, Diplomacy +23, Intimidate +18, Sense Motive +23, Sleight of Hand +18, Profession (merchant) +23
Languages Common, Kasatha, Lashunta, Shirren, Vesk, Ysoki
Other Abilities best of the best, envoy improvisations (watch out, improved get’em, hidden agenda)
Gear gold travel suit, glamered drake dragon pistol with 20 petrol, wounding advanced retracable spike, memory crypt, serum of healing mk 3

SPECIAL ABILITIES

Best of the Best (Ex)

A merchant prince always carries the very best equipment in the galaxy. Allies who spend more than 1 hour with the prince, such as bodyguards and close associates, gain a +1 circumstance bonus to EAC, KAC, attack rolls and saving throws due to the exceptional quality gear they possess. After leaving the immediate service of a merchant prince for more than 24 hours, this bonus expires. In addition, the merchant prince has 2 magical or hybrid items of 10th level or lower added to their gear. They can spend 1 hour in a major trading center to exchange this for new gear.

ABOUT

Merchant princes are the captains of commerce, canny mercantilists who deal with nation-spanning trade contracts in bulk commodities as well as backroom deals over baubles of great price. They are clever negotiators and can serve as highly skilled spies, diplomats, or charlatans emulating true magicians. They flaunt their wealth and power, using it to attract allies and intimidate competitors. When faced with an obstacle, they usually attack the problem with a large sum of credits, relying on violence as a last resort, and even then they operate in the shadows. A merchant prince is rarely spotted without an entourage, including a healthy number of bodyguards.

Section 15: Copyright Notice

Alien Codex (Starfinder) © 2019, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.