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Garil Archaeologist

Garil Archaeologist CR 6

XP 2,400
N Medium monstrous humanoid (garil)
Init +4; Senses darkvision 60 ft.; Perception +18

DEFENSE

HP 80
RP 4; EAC 18; KAC 19
Fort +5; Ref +8; Will +10
Defensive Abilities evasion, operative exploit (field treatment)

OFFENSE

Speed 40 ft., climb 30 ft.
Melee survival knife +15 (1d4+6 S),
Ranged handcannon, swagger +15 (1d12+6 P; critical knockdown)
Offensive Abilities debilitating trick, trick attack +3d8

STATISTICS

Str +2; Dex +3; Con +2; Int +5; Wis -1; Cha +1
Skills Diplomacy +19, Culture +19, Mysticism +14, Perception +19, Sense Motive +19 Survival +14
Languages Aklo, Common, Draconic, Garil, Giant, Terran, Vanara, Undercommon
Other Abilities operative exploit (jack of all trades, glimpse of truth) operative specialization (detective), quick movement
Gear backpack, archeologist’s kit (+2 culture checks to examine for historical significance), clear spindle aeon stone, comm unit, credstick (300 credits), elite stationwear armor, survival knife, swagger handcannon with 25 rounds

SPECIAL ABILITIES

Climb

Garil have a climb speed of 20 feet and a +8 on Athletics checks when climbing.

Gregarious (Ex)

When a garil successfully use Diplomacy to win over an individual, that creature takes a –2 penalty on attempts to resist any of the garil’s Charisma-based skills for the next 24 hours.

Stubborn (Ex)

As a swift action a garil gains a +2 racial bonus on Will saving throws to resist spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) subschools. Spending 1 Resolve point increases this to a +4 bonus for one round. In addition, if a member of this race fails such a save, it receives another save 1 round later to prematurely end the effect (assuming the spell or spell-like ability has a duration greater than 1 round). This second save is made at the same DC as the first. If the member of the race has a similar ability from another source, it can only use one of these abilities per round but can try the other on the second round if the first reroll ability fails.

ECOLOGY

Environment Universities, ancient ruins
Organization solitary, research team (3–6)

A garil archaeologist can tell PCs secrets of ruins and relics of a specific ancient culture, granting a +2 bonus on Culture checks to identify items relating to that culture, Perception or Engineering checks when dealing with traps or secret doors in a ruin from that culture.

Section 15: Copyright Notice

Alien Codex (Starfinder) © 2019, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.