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Elali Lich

Elali Lich CR 13

XP 19,200
Elali lich technomancer
LE Medium undead
Init +6; Senses darkvision 60 ft.; Perception +23

DEFENSE

HP 190; EAC 26; KAC 27
Fort +12; Ref +12; Will +16
Defensive Abilities phylactery; DR 15/bludgeoning and magic; Immunities cold, electricity, paralysis, undead immunities; Resistances acid 5, fire 5; SR 24
Weaknesses phylactery dependency

OFFENSE

Speed 30 ft.
Melee touch +20 (6d4+13 C plus paralyzing touch [DC 21])
Ranged glamered aurora arc pistol +22 (3d6+13 E; critical arc 2d6)
Offensive Abilities legendary casting, legendary surge (3 points, 1d6), legendary touch, mental paralysis (DC 21), paralyzing touch (DC 21)
Elali Spell-Like Abilities (CL 13th)

1/daymodify memory (DC 24), invisibility
3/daydisguise self (humanoid only), suggestion (DC 22), supercharge weapon
At willflight (2nd-level, self only)

Technomancer Spells Known (CL 13th; melee +20, ranged +22)

5th (3/day)heat leech (DC 24), teleport
4th (6/day)animate dead, corrosive haze (DC 23), rewire flesh (DC 23), wall of fire (DC 23)
3rd (at will)arcane sight, arcane surge (DC 22)

TACTICS

Before Combat When An elali lich becomes aware of potential visitors, she activates her disguise self (appearing as a less decayed version of herself), flight, and supercharge weapon spell-like abilities.

During Combat An elali lich casts uses her flight and casts wall of fire to keep enemies at a distance. She relies on heat leech, corrosive surge, and arcane surge to deal with grouped enemies and her touch or rewire flesh to deal with those approaching her alone. She makes sure to reserve at least one 5th-level spell for teleport if her phylactery has been destroyed or stolen.

Morale Knowing that she can’t be destroyed while her phylactery remains intact, An elali lich fights to the death. If she senses the destruction of her phylactery or knows that the PCs have it, she attempts to teleport many miles away from the palace when reduced below 90 Hit Points.

STATISTICS

Str +0; Dex +6; Con—; Int +8; Wis +6; Cha +4
Skills Culture +23, Diplomacy +23, Mysticism +28, Sense Motive +23
Feats Agile Casting
Languages Aquan, Auran, Celestial, Elali, Ignan, Sylvan, Terran, Ultari; telepathy 100 ft.
Other Abilities cache capacitor 2 (unseen servant, lesser resistant armor)
Gear ready-to-wear echelon fashion, glamered aurora arc pistol with 3 high capacity batteries, ring of resistance mk3, ring of whispers

SPECIAL ABILITIES

Legendary Casting

An elali lich can spend a legendary power point (see legendary surge) to cast one of her spells as a swift action without counting against her normal spells per day.

Legendary Surge

An elali lich has a pool of 3 legendary power points. When she rolls a d20, she can spend a legendary power point as a reaction after the results are revealed to add 1d6 to the result of the roll. This can change the outcome of the roll.

Mental Paralysis (Su)

Elali can assail the minds of lesser creatures with waves of psychic energy to temporarily restrict conscious control of their bodies. As a standard action, an elali can use this ability to target a single creature within 30 feet as a mind-affecting effect. As long as the creature has an Intelligence score but a modifier less than that of the elali itself, it must succeed at a DC 15 Will saving throw or gain the paralyzed condition for 1d4+1 rounds, similar to a hold person spell. Each round, on its turn, an affected creature can attempt a new saving throw to end the effect as a full-round action which does not provoke attacks of opportunity. Once targeted by this ability (whether successful or not), a creature is immune to further mental paralysis from that elali for the next 24 hours. An elali may only maintain one instance of mental paralysis at a time.

Paralyzing Touch (Su)

Any living creature a lich hits with its touch attack must succeed at a Fortitude save or be permanently paralyzed. Remove affliction or any spell that can remove a curse can free the victim (see the bestow curse spell description, with a DC equal to the lich’s save DC). A creature with Legendary Power can spend a legendary power point as a full action to remove the effect from themselves. Anyone paralyzed by a lich seems dead, though a DC 20 Perception check or a DC 15 Medicine check reveals that the victim is still alive.

Phylactery

When a lich is destroyed, its phylactery immediately begins to rebuild the undead spellcaster’s body nearby. This process takes 1d10 days—if the body is destroyed before that time passes, the phylactery merely starts the process anew. After this time passes, the lich wakens fully healed (albeit without any gear it left behind on its old body), usually with a burning need for revenge against those who previously destroyed it.

Phylactery Dependency

An elali lich’s magical power is more intrinsically tied to her phylactery than other liches. If any other creature has An elali lich’s phylactery in his or her possession, that creature gains a +4 bonus on saving throws against her spells and spell-like abilities and on caster level checks to overcome her spell resistance. If An elali lich’s phylactery is destroyed she takes a permanent –4 penalty to her spell resistance and to the saving throw DCs of all her spells and spell-like abilities.

Section 15: Copyright Notice

Alien Codex (Starfinder) © 2019, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.