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Dealer

Dealer CR 3

XP 800
NE Medium humanoid (human)
Init +2; Perception +8

DEFENSE

HP 35 each; EAC 14; KAC 15
Fort +4; Ref +2; Will +6; +2 vs. drugs and poison
Defensive Abilities chemist

OFFENSE

Speed 30 ft.
Melee injection glove +7 (1d4+2 P plus blue whinnis; critical injection DC +2) or survival knife +7 (1d4+2 S)
Ranged needler pistol +9 (1d4 P plus blue whinnis; critical injection DC +2) or incendiary grenade I +9 (explode [5 ft., 1d6 F plus 1d4 burn, DC 16]) or smoke grenade +9 (explode [20 ft., smoke cloud 1 minute, DC 16]) or stickybomb grenade I +9 (explode [15 ft., entangled 2d4 rounds, DC 16])
Offensive Abilities grenade specialist

TACTICS

During Combat Once combat is joined, the dealers will shout for the guards and throw grenades as long as they can avoid hurting each other. Once quarters get tight, they’ll use their injection gloves and needler pistols to poison foes.

Morale Once half the dealers have fallen, the rest will withdraw through area A6 and attempt to get to the exit.

STATISTICS

Str –1; Dex +2; Con +1; Int +4; Wis +0; Cha +0
Skills Bluff +8, Life Science +13, Medicine +13, Physical Science +13, Sleight of Hand +8
Languages Baghra, Common, Dwarven, Elven, Krang
Gear casual stationwear, injection glove, needler pistol with 6 darts, survival knife, incendiary grenades I (2), smoke grenade, stickybomb grenade I, 2 doses of blue whinnis

SPECIAL ABILITIES

Chemist (Ex)

Dealers focus on creating and using drugs, poisons, and medicinals. A dealer can craft such an item in half the normal time. She also gains a +2 bonus on saving throws against drugs and poison, and if she succeeds at a saving throw against a drug or poison that normally requires multiple saves to cure, that effect immediately ends as if she had succeeded at the required number of saves.

Grenade Specialist (Ex)

A dealer’s understanding of chemistry allows her to make the most of explosives, including grenades. She gains the benefits of the Quick Draw feat with grenades. The explosion radius of her grenades is increased by 5 feet, and the save DC against her grenades is increased by 2 (factored into her statistics above).

Boon A dealer can provide alchemical substances or poisons costing less than 500 credits at a 10% discount. He can also arrange for PCs to meet a more powerful crime boss or to plant illicit substances on a person or place.

Section 15: Copyright Notice

Alien Codex (Starfinder) © 2019, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.