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Cantor

Cantor CR 4

XP 1,200
NG Medium humanoid (human)
Init +1; Perception +10

DEFENSE

HP 43; EAC 15; KAC 16
Fort +3; Ref +3; Will +9

OFFENSE

Speed 30 ft.
Melee tactical dueling sword +6 (1d6+4 S; analog)
Ranged thunderstrike sonic pistol +8 (1d8+4 So; critical deafen)
Offensive Abilities divine performance, ominous invocation
Spells Known (CL 4th)

2nd (3/day)hold person (DC 17), hurl forcedisk
1st (6/day)charm person (DC 16), command (DC 16), mystic cure (DC 16)
0th (at will)ghost sound (DC 15), telepathic message

TACTICS

During Combat During combat, a cantor stays to the back of their group, as far away from aggressors as they can while still keeping allies within range of their divine performance. Their primary goal is to keep allies alive through use of cure spells and healing channels. If a foe is proving particularly bothersome, a cantor uses hold person, charm person and command.

Morale If the rest of their allies are defeated, a cantor makes one last-ditch effort to get any wounded up and moving before retreating, using any remaining spells to keep attackers from pursuing. If cornered with no obvious escape, a cantor begrudgingly surrenders, though the moment they can use their magic to attempt to escape, they will.

STATISTICS

Str +0; Dex +1; Con +0; Int +0; Wis +5; Cha +3
Skills Diplomacy +15, Medicine +10, Mysticism +15, Sense Motive +10
Languages Auran, Common
Other Abilities healing channel
Gear basic lashunta tempweave, tactical dueling sword, thunderstrike sonic pistol with battery (20 charges)

SPECIAL ABILITIES

Divine Performance (Su)

Like a mystic, a cantor forges a special connection with some force that grants them magical powers, which they express through a divine performance. Starting a divine performance is a standard action, but it can be maintained each round as a free action. Changing a divine performance from one effect to another requires the cantor to stop the previous performance and start a new one as a standard action. A divine performance cannot be disrupted, but it ends immediately if the cantor is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Because they must use a sound-based performance to create any divine performance effect, a deaf cantor has a 20% chance to fail when attempting to use a divine performance, and a magically silenced cantor automatically fails. If they fail this check, the attempt still counts against the daily limit. All divine performances affect only targets or areas the sound reaches, although creatures need not hear it to be affected unless noted by the performance. Many performances are language-dependent. Deaf creatures are immune to divine performances with audible components. The cantor can use this ability for 15 rounds each day, choosing from one of the following effects:

  • Harmony of Fate: Once during this performance, as a free action the cantor can glimpse a moment into the future and change their decisions to alter the outcome. When they roll for an attack or saving throw but before learning the outcome, they can decide to roll again. They must keep the new result even if it is worse than the old one.
  • Reprise of Hungry Flames: The cantor’s verse burns persistent foes. The target must have been damaged by scherzo of flames or subjected to the cantor’s spell in the previous round. The target suffers 1d6 points of fire damage, and gains the burning condition, suffering 1d6 fire damage. A DC 15 Reflex save ends the condition.
  • Scherzo of Flames: The cantor invokes the burning light of the sun to scorch foes. The cantor may each round select a single ally within 30 feet who may choose to have their weapon deal an additional 1d6 fire damage. If the weapon already deals fire damage, it gains the burn critical effect (1d4); if the weapon already has the burn critical effect, it does an additional 1d4 fire damage on a critical hit and increases the amount of damage caused by the burning condition by +1.
  • Symphony of Life: The cantor’s harmonies produce radiance and health. If the area is dim light or normal light, it becomes one step brighter within 30 feet (this does not stack with other sources of magical illumination). Allies within 30 feet that can hear the cantor’s divine performance gain a +1 morale bonus on Fortitude saves.

Healing Channel (Su)

A cantor can channel energy to heal themselves and their allies. Healing themselves with this channeled energy is a move action, healing an ally touched is a standard action, and healing all allies within 30 feet is a full action. This energy heals 2d8 Hit Points. The cantor may use this ability 2 times before requiring an 8-hour rest to use it again.

Ominous Invocation (Su)

A cantor can as a standard action cause a creature within 30 feet that can hear it to suffer ill luck, forcing it to reroll the next d20 the target makes and take the lower of the two results. A DC 15 Will save negates this effect. Once a creature has been targeted with this ability, it cannot be affected again by it for 24 hours.

ABOUT

Cantors typically being their careers early, when they discover their musical aptitude, and then train much of their adult lives. Cantors can be covert operatives, public faces, or even assassins, but almost always trace their objectives back to the religious tradition they come from. As enemies, cantors can provide support for foes of PCs. As allies, cantors can offer numerous opportunities to PCs both with their party-enhancing abilities and their social connections within the upper echelon of society.

Section 15: Copyright Notice

Alien Codex (Starfinder) © 2019, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.