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Border Guard

Border Guard CR 3

XP 800 each
Half-orc soldier
NE Medium humanoid (human, orc)
Init +7; Senses darkvision 60 ft.; Perception +7

DEFENSE

HP 40 each; EAC 13; KAC 17
Fort +5; Ref +5; Will +2

OFFENSE

Speed 30 ft.
Melee thunderstrike pulse gauntlet +8 (1d8+3 B & So; critical knockdown)
Ranged frostbite-class zero rifle +11 (1d8+3 C; critical staggered [DC 12]) or flash grenade I +11 (explode [5 ft., blinded 1d4 rounds, DC 12])

TACTICS

During Combat The night watch patrol the grounds in pairs. If they spot PCs or if their velociraptor companions scent them, they release the dinosaurs to attack in melee while they attack from range and shout for help from the other night watch patrols, who arrive in 1d3–1 rounds. They use their grenades to blind targets while also calling attention to the scene of the fight.

STATISTICS

Str +2; Dex +4; Con +0; Int +0; Wis +1; Cha +0
Skills Intimidate +12, Sense Motive +7, Stealth +7
Languages Common, Orc
Gear squad defiance series, frostbite-class zero rifle with 2 batteries (20 charges each), thunderstrike pulse gauntlet with 1 battery (20 charges), flash grenades I (2)

SPECIAL ABILITIES

Orc Ferocity (Ex)

Once per day, a half-orc brought to 0 Hit Points but not killed can fight on for 1 more round. The half-orc drops to 0 HP and is dying (following the normal rules for death and dying) but can continue to act normally until the end of her next turn, when she becomes unconscious as normal. If she takes additional damage before this, she ceases to be able to act and falls unconscious.

ABOUT

Border guards often keep small dinosaur companions as hunting beasts and as trained guards, using their senses to spot invisible creatures and run them to ground. For border guards with such pets, replace their hunter’s bond (companions) with the following animal companion.

Velociraptor Companion CR 2

XP 600
N Small animal
Init +4; Senses blindsight (scent) 60 ft., low-light vision; Perception +12

DEFENSE

HP 28 each; EAC 13; KAC 15
Fort +6; Ref +6; Will +1
Defensive Abilities evasion

OFFENSE

Speed 60 ft.
Melee bite +10 (1d6+3 P) or talon +10 (1d6+3 S; critical bleed 1d4)
Offensive Abilities leaping charge

TACTICS

During Combat The raptors fight as their handlers direct them.

Morale The raptors flee if their handlers do but fight to the death if their handlers are killed.

STATISTICS

Str +1; Dex +4; Con +2; Int –3; Wis +0; Cha +0
Skills Acrobatics +7, Stealth +12

SPECIAL ABILITIES

Leaping Charge (Ex)

A velociraptor can jump while charging, allowing it to ignore difficult terrain when it charges. When a velociraptor makes a charge in this way, it deals double damage with its talon.

Section 15: Copyright Notice

Alien Codex (Starfinder) © 2019, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.