Home >Game Mastering >Bestiary >NPCs >

Bil’djooli Navarch

Bil’djooli Navarch CR 17

XP 102,400
Bil’djool mystic
LE Medium aberration (aquatic, bil’djooli)
Init +5; Perception +29, darkvision 60 ft., low-light vision
Aura contamination (5 ft., DC 24)


HP 285
RP 6 EAC 30; KAC 31
Fort +15; Ref +15; Will +22
Defensive Abilities share pain (DC 24); Resistances cold 10
Weaknesses vulnerability to toxins


Speed 20 ft., fly 30 ft. (average), swim 40 ft.
Melee peacemaker+25 (6d6 +17 B; critical knockdown)
Multiattack 4 tentacles + 19 (6d4 +17 B, plus psychic contamination)
Ranged paragon bil’djooli rod +27 (3d6+17 A, C, E, F or So; critical matter conversion IV)
Mystic Spell-Like Abilities (CL 17th)

At willmind link (DC 21), telepathic bond

Mystic Spells Known (CL 17th, ranged +27)

6th (1/day)mind thrust (DC 29), snuff life (DC 29)
5th (3/day)feeblemind (DC 28), greater dispel magic, greater synaptic pulse (DC 28), resistant aegis
4th (at will)confusion (DC 27), hold monster (DC 27)
Offensive Abilities backlash (17 damage), mental anguish (DC 24), mind-breaking link (DC 24), mindkiller (DC 24), sow doubt (8 rounds, DC 24)

Connection mindbreaker


During Combat A bil’djooli navarch relishes in the authority it has over its subordinates, commanding absolute loyalty, while crushing weaker minds with their deadly spells. They try to stay out of melee if possible, and use their bil’djooli rods only as a last resort or to probe foes for vulnerabilities in their defenses.

Morale A bil’djooli navarch fights to the death while other bil’djooli are around, and will only surrender when reduced below 35 Hit Points, and then only if no other bil’djooli can witness their shame.


Str +0; Dex +5; Con +0; Int +0; Wis +11; Cha +8
Skills Bluff +29, Intimidate +34, Life Science +29, Medicine +34, Mysticism +34
Feats Spell Focus
Languages Bil’djool, Common
Other Abilities jet, mind-link, telepathic bond
Gear D-Suit V with jetpack (capacity 40) and mk 2 toxin vents, bil’djooli rod (paragon) with ultra-capacity battery (100 charges), peacemaker, mk III serums of healing (3)


Contamination (Ex)

As a bil’djooli elite soldier, but the save DC is 24.

Jet (Ex)

As a bil’djooli elite soldier.


Bil’djooli navarchs are the potent leaders of the bil’djooli. Capable of snuffing out life with but a thought, they inspire fear and absolute obedience whenever they show up on the battlefield.

Section 15: Copyright Notice

Alien Codex (Starfinder) © 2019, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.