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Bil’djooli Hunter-Killer

Bil’djooli Hunter-Killer CR 13

XP 25,600
Bil’djool operative
LE Medium aberration (aquatic, bil’djooli)
Init +11; Perception +29, darkvision 60 ft., low-light vision
Aura contamination (5 ft., DC 21)

DEFENSE

HP 210; EAC 27; KAC 28
Fort +12; Ref +15; Will +16
Defensive Abilities evasion, uncanny agility; Resistances cold 10
Weaknesses vulnerability to toxins

OFFENSE

Speed 20 ft., fly 30 ft. (average), swim 60 ft.
Melee ultrathin dagger+22 (4d4+19 S; analog, operative)
Multiattack 4 tentacles +16 (3d4 +19 B, plus contamination)
Ranged paragon bil’djooli rod +24 (3d6+13 A, C, E, F or So; critical matter conversion IV) or elite shirren eye rifle +24 (4d10+13 P; analog, sniper [750 ft.], unwieldy) or stickybomb grenade III +24 (explode [20 ft., entangled 2d4 rounds, DC 21])
Offensive Abilities jet, debilitating trick, quad attack, trick attack +7d8

TACTICS

During Combat A bil’djooli hunter-killer attempts to snipe from cover and use hit and run tactics supported by their cloaking fields to bring down prey. Unlike most bil’djooli of higher ranks, a hunter-killer does not mind getting their tentacles dirty.

Morale A bil’djooli hunter-killer attempts a coordinated retreat when dropped below 50 Hit Points. Specially bred and trained for combat, a bil’djooli hunter-killer does not surrender, except in the most desperate of circumstances.

STATISTICS

Str +6; Dex +8; Con +0; Int +0; Wis +4; Cha +0
Skills Acrobatics +29, Athletics +24, Engineering +24, Life Science +29, Medicine+24, Sense Motive +24, Stealth +29, Feats Stand Still
Languages Bil’djooli, Common
Other Abilities jet, operative exploit (cloaking field, glimpse the truth), operative specialization (ghost)
Gear bil’djooli armor IV with jetpack (capacity 40) and targeting computer, bil’djooli rod (paragon) with ultra- capacity battery (100 charges), shirren-eye rifle (elite) with 50 rounds, stickybomb grenades III (4), ultrathin dagger, mk III serum of healing (2)

SPECIAL ABILITIES

Contamination (Ex)

As a bil’djooli elite soldier, but the save DC is 21.

Glimpse the Truth (Ex)

This functions as the operative exploit of the same name, save that the bil’djooli hunter- killer may use it five times per day before requiring an 8–hour rest to use it again.

Jet (Ex)

As a bil’djooli elite soldier.

Phase Shift Escape (Ex)

A bil’djooli hunter-killer can move through solid matter by converting their matter into out of phase energy for just a moment. As a full action, the bil’djooli can phase through up to 10 feet of solid matter, leaving a clearly visible black stain. This otherwise functions as the operative specialization power of the same name.

ABOUT

Bil’djooli hunter-killers are deadly assassins that specialize in quickly and efficiently taking down foes. If a target is too powerful to swiftly eliminate, they engage in pursuit predation tactics, interrupting rests and striking when their prey is vulnerable.

Section 15: Copyright Notice

Alien Codex (Starfinder) © 2019, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.