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Auttaine Zealot Overlord

Auttaine Zealot Overlord CR 18

XP 204,800
Auttaine technomancer
LE Medium humanoid (half-construct, human)

Init +8; Senses darkvision 60 ft., detect radiation; Perception +31

DEFENSE

HP 240; EAC 31; KAC 32
Fort +18; Ref +16; Will +20
Defensive Abilities legendary reconstruction

OFFENSE

Speed 30 ft., fly 30 ft. (Su, good)
Melee molecular rift dagger +28 (10d4+18 S)
Ranged zenith laser pistol +28 (8d4+18 E; critical burn 4d4)
Offensive Abilities legendary casting, legendary surge (5 points, 1d6)
Technomancer Spells Known (CL 18th; melee +26, ranged +28)

6th (3/day)chain surge (DC 27), greater resistant armor, true seeing
5th (6/day)control machines (DC 26), greater dispel magic, heat leech (DC 26), teleport, unwilling guardian (DC 26)
4th (at will)corrosive haze (DC 25), rewire flesh (DC 25), wall of fire (DC 25)

TACTICS

During Combat The zealot overlord is an incredibly powerful opponent, but he is most dangerous because he is cautious. He tries not to get caught in melee at all if he can manage, hiding behind his mechanical angels as he tosses his most powerful spells at the PCs. His care extends into his spell casting, preferring to protect himself with greater resistant armor, unwilling guardian, and wall of fire to more offensive options. He tries to keep an angel near him at all times to have access to guarding wings, saving a legendary power point for legendary reconstruction. Once his protecting angel has died or turned against him, he’ll consider direct damage like chain surge and heat leech.

STATISTICS

Str +0; Dex +8; Con +6; Int +11; Wis +6; Cha +4
Skills Culture +31, Engineering +36, Mysticism +36
Feats Agile Casting
Languages Common, Draconic, Giant, Gnome, Undercommon
Other Abilities cache capacitor 3 (detect radiation, darkvision, flight (3rd))
Gear bespoke echelon fashion, molecular rift dagger, zenith laser pistol plus one super capacity battery, Purity medal of honor made of platinum and gold in worth 1,200 credits, Purity commander uniform, battered leather journal containing Roth’s lifelong studies of an ancient collection of curious jade and skymetal game pieces depicting the very animals the PCs have seen on the gates here worth 1,400 credits.

SPECIAL ABILITIES

Legendary Surge

Roth has a pool of 5 legendary power points. When he rolls a d20, he can spend a legendary power point as a reaction after the results are revealed to add 1d6 to the result of the roll. This can change the outcome of the roll.

Legendary Reconstruction (Ex)

When Roth is reduced to zero hit points, he can spend a legendary power point (see Legendary Surge) to rebuild and rewire his body, immediately healing 120 hit points and permanently changing his creature type permanently to construct (gaining the construct immunities defensive ability). He can use this ability once per day, but the change in creature type is permanent.

Section 15: Copyright Notice

Alien Codex (Starfinder) © 2019, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.