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Auttaine Soldier Level 2

Auttaine mercenary soldier 2

LN Medium humanoid (half construct, human)

Init +1; Senses low-light vision Perception +0

DEFENSE

SP 20
HP 18
RP 4; EAC 14; KAC 16
Fort +5; Ref +1; Will +3

OFFENSE

Speed 25 ft.
Melee longsword +6 (1d8+3 S; analog)
Ranged static arc pistol +3 (1d6 E; critical arc 2; stun) or frag grenade I +5 (explode [15 ft., 1d6 P, DC 11]) or shock grenade I +5 (explode [15 ft., 1d8 E, DC 11])
Offensive Abilities primary fighting style (hit-and-run)

STATISTICS

Str 16 (+3); Dex 12 (+1); Con 14 (+2); Int 10 (+0); Wis 11 (+0); Cha 10 (+0)
Skills Acrobatics +5, Athletics +7, Bluff +1, Engineering +4, Intimidate +5, Sleight of Hand +4, Survival +5
Feats Opening Volley, Toughness, Weapon Focus (advanced melee weapons)
Languages Common, Terran
Other Abilities build points (hidden storage compartment, natural armor, low-light vision, sprinter), far flung gladiator, sprinter, theme knowledge (mercenary)
Gear hidden soldier armor, longsword, static arc pistol with 1 battery (20 charges), frag grenades I (2), shock grenade I, industrial backpack, credstick (310 credits)

SPECIAL ABILITIES

Build Points

Auttaine receive a number of build points which they can use to customize the artificial components comprising their half-construct nature. Zayne has chosen to spend these points on the following customizations:

Hidden Storage Compartment: This artificial component acts as a standard hideaway limb. Access is secured with a simple combination lock (DC 20 Engineering to open).

Natural Armor: Artificial dermal plating grants a +1 racial bonus to AC when wearing no armor or light armor.

Low-light Vision

Sprinter: This component grants rapid-fire pistons in Zayne’s legs, providing a +10 foot racial bonus to his movement speed when using the charge, run, or withdraw actions.

Far-flung Gladiator: You’ve always been a bit quicker than others at learning new things, especially weapons, regardless of how strange they may be. Whether you were an actual gladiator, you studied the unusual weaponry of ancient cultures, or just an extremely martial talent, the end effect is that the use of strange weaponry come more easily for you. You take only a –2 penalty when using a weapon with which you are not proficient, instead of the normal –4 penalty.

Vagabond Child (Urban) (Ex)

He gains a +1 trait bonus on Survival checks, and Survival is always a class skill for him.

Section 15: Copyright Notice

Alien Codex (Starfinder) © 2019, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.