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Skevill

Skevill CR 3

The pale chitin of this insectoid creature pulses with crackling inner light.

XP 800
N Medium vermin
Init +1; Senses darkvision 60 ft., static sense; Perception +0
Aura static aura (15 ft., DC 14)

DEFENSE HP 40

AC 16, touch 11, flat-footed 15 Hp 39 (6d8+12)
Fort +7, Ref +5, Will +2
Immunities electricity

OFFENSE

Speed 30 ft., climb 20 ft.
Melee bite +8 (1d6+4 plus 1d4 electricity)
Ranged static pulse +8 ranged touch (2d4 electricity)
Special Attacks shocking bite

STATISTICS

Str +4, Dex +1, Con +2, Int —, Wis +0, Cha -2 Base Atk +4; CMB +8; CMD 19

SPECIAL ABILITIES

Shocking Bite (Ex)

A skevill gains a +3 bonus on attack rolls against creatures wearing metal armor, and if it hits the target’s touch AC its bite deals electricity damage to the target even if the attack otherwise would have missed.

Static Aura (Ex)

A skevill emits an aura of static around itself to a radius of 15 feet. Every round, this energy coalesces around one creature at random in the area (including other skevills in the area, though these creatures are unharmed due to their immunity to electricity), dealing 1d4 points of electricity damage (DC 14 Reflex half).

This does not require an action. The save DC is Constitution-based.

Static Pulse (Ex)

As standard action, a skevill can target a creature within 30 feet with an arc of electricity. If it confirms a critical hit with its static pulse, the electricity arcs to strike all creatures adjacent to the target, dealing 1d4 points of electricity damage to each (DC 14 Reflex half). The save DC is Constitution-based.

Static Sense (Ex)

A skevill can sense the presence and location of creatures wearing metal armor (or carrying a large amount of metal, at the GM’s discretion) as if it had blindsense 30 ft., or as blindsight if adjacent to the skevill.

ECOLOGY

Environment any underground
Organization solitary, cluster (2-5), or swarm (6–12) Treasure none

Skevills are subterranean predators that are attracted to large volumes of metal, including veins of unrefined ore. They are the bane of miners and robotic mining machines, scrambling their circuitry and gnawing on all exposed wiring and fragile metallic equipment. While able to metabolic raw ores and metals, they also draw sustenance from gorging themselves on organic material, they extract trace metallic residues along with flesh, blood, and bone. Their curious metabolism produces copious amounts of bioelectricity as a byproduct, and some daring entrepreneurs keep nests of captive skevills to provide light and an erratic source of power, though they do not do well in captivity unless given ample room to move around and prey to hunt.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.