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Deadly Mantis

Deadly Mantis CR 11 (Combatant)

XP 12,800
N Large vermin
Init +3; Senses darkvision 60 ft.; Perception +20

DEFENSE

HP 180
EAC 24; KAC 26
Fort +15; Ref +13; Will +10

OFFENSE

Speed 50 ft., spider climb
Melee bite +23 (4d6+19P plus rend armor), or claws +23 (4d6+19P plus grab)
Space 20 ft.; Reach 20 ft.
Offensive Abilities lunge (40 ft.), sudden strike

STATISTICS

Str +8; Dex +3; Con +5; Int –; Wis +3; Cha +0
Skills Acrobatics +20, Athletics +20, Stealth +20
Other Abilities mindless

SPECIAL ABILITIES

Rend Armor (Ex)

When the deadly mantis makes a bite attack against a creature it has grabbed, the bite tears apart any armor with hardness equal to or less than its CR. The armor gains the broken condition.

The bite does not further damage broken armor.

ECOLOGY

Environment forests
Organization solitary

A praying mantis is known for its giant forelimbs which are used to swiftly capture its prey. These creatures wait in patient anticipation for their meals which are then consumed while still alive and struggling.

Giant mantises are known to exist on many alien worlds; large enough to prey on humanoids and even slaughter entire warbands or villages in an effort to sate their ravenous hunger.

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.