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Crate Fiend

Crate Fiend CR 3

XP 800
N Medium vermin
Init +2; Senses blindsense (vibration) 60 ft., darkvision 60 ft.; Perception +8


HP 30
EAC 15; KAC 17
Fort +7; Ref +5; Will +2
Defensive Abilities crate shell; Resistances acid 5


Speed 20 ft. (40 ft. outside crate shell)
Melee bite +11 (1d6+7 A & P; critical corrode 1d4) or claw +11 (1d6+7 S and grab)
Ranged acid blast +9 (explode [5 ft., 1d6+1 A plus 1d4 corrode, DC 12])
Offensive Abilities explosive death


Str +2; Dex +1; Con +4; Int —; Wis +0; Cha +3
Skills Athletics +8, Stealth +13
Other Abilities compression, mindless


Acid Blast (Ex) As a standard action, a crate fiend can launch an acid blast with a range increment of 20 feet.

Crate Shell (Ex) A crate fiend dwells within a container as if it were the creature’s shell. While inside its container and motionless, a crate fiend appears to be the container. As a move action, a crate fiend can partially or fully withdraw into its shell. If it partially withdraws, it gains partial cover but takes a –2 penalty to attack rolls and can move at only half speed. While fully withdrawn, the fiend can neither move nor attack but has total cover. The container has AC 10, hardness 10, and 22 Hit Points. The fiend has a –2 penalty to AC in a container that has the broken condition. If the container is destroyed, the penalty increases to –4. A crate fiend can adapt to a new container in 1 hour.

Explosive Death (Ex) When a crate fiend dies, as no action on its part, it makes an acid blast attack. The attack’s point of origin must be adjacent to the creature’s space.


Environment any urban or land
Organization solitary, pair, or rack (3–5)

Crate fiends, properly called taekahbs, are bizarre soft-shelled arthropod scavengers that seek homes in the cast-off shells of larger native gastropods or nodules of volcanic pumice the taekahbs hollow out with their acid. Crate fiends breed quickly, laying hidden caches of eggs that are scented so other crate fiends find and fertilize them.

When they migrated offworld, no doubt due to careless smugglers or foolish zoologists, crate fiends found homes in the maintenance tunnels and ventilation systems of starships and space stations, as well as in the nooks and crannies of industrialized settlements. Discarded shipping containers proved to be fine homes for them, earning the taekahbs their common name, since they can use such abodes to hide in plain sight. These beasts prefer to eat refuse and carrion, and they avoid discovery and confrontation. However, larger crate fiends have been known to kill and consume dockworkers and unlucky passersby.

Section 15: Copyright Notice

Starfinder Adventure Path #10: The Diaspora Strain © 2018, Paizo Inc.; Authors: Chris S. Sims, with Stephen Glicker, Jason Keeley, Epidiah Ravachol, Owen K.C. Stephens, and James L. Sutter.