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Witchfire

Witchfire CR 9

Bathed in sickly green flames, this insubstantial specter of a beautiful young woman floats just off the ground.

XP 6,400
CE Medium undead (incorporeal)
Init +3; Senses darkvision 60 ft.; Perception +17

DEFENSE HP 117

EAC 19; KAC 21
Fort +8, Ref +8, Will +14
Defensive Abilities incorporeal, witchflame; Immunities fire, undead immunities

OFFENSE

Speed fly 50 ft. (Su, perfect)
Melee incorporeal touch +17 (3d6 F plus witchflame)
Ranged witchflame bolt +12 (2d6+9 F plus witchflame)
Spell-Like Abilities (CL 9, ranged +17)

1/dayinvisibility, ray of exhaustion, wisp ally (DC 18)
3/daydisguise self, overheat (DC 19)
At willghost sound, dancing lights (DC 20)

STATISTICS

Str —, Dex +3, Con —, Int +4, Wis +0, Cha +8
Skills Bluff +20, Mysticism +20, Stealth +17
Languages Auran, Common, Giant

SPECIAL ABILITIES

Witchflame (Su)

Any creature damaged by the incorporeal touch or ranged bolt attacks of a witchfire must succeed on a DC 18 Will save or become engulfed in sickly green flames. While these eerie flames deal no additional damage, the affected creature becomes sickened and glows, taking a -20 penalty on Stealth checks. Affected creatures cannot benefit from concealment“>concealment provided by darkness, displacement, invisibility, or similar effects. While under the effects of the witchflame, the victim gains vulnerability to fire and takes half again as much damage (+50%) from fire attacks of any sort. This effect persists for 10 minutes. The supernatural flames can only be extinguished before this duration expires by a break enchantment or remove condition (greater) spell—the effective caster level of the witchflame is equal to the witchfire’s CR (CL 9th for most witchfires). Any creature entering the same square as a witchfire or striking it with a melee attack must succeed on a DC 22 Will save or begin burning with witchflame, even if the attack would not otherwise harm the witchfire because of its incorporeal nature. A bolt of witchflame has a range of 60 feet with no range increment.

ECOLOGY

Environment any swamps or woodlands
Organization solitary or coven (3 witchfires and hags)

When an exceptionally vile hag or witch dies with some malicious plot left incomplete, or proves too horridly tenacious to succumb to the call of death, the foul energies of these wicked old crones sometimes spawn incorporeal undead known as witchfires.

These ghostly creatures appear much as they did in life, although the grotesque undead energy that births them makes them appear young and attractive and wreathes their insubstantial bodies in a powerful aura of sickly green flame, a ghostly fire referred to as “witchflame” in local legends.

Strings of will-o’-wisps are often found in the immediate vicinity of witchfires and are typically led by the undead, leading scholars to speculate that the creatures feed off of a witchfire’s flames and fury.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.