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Wight CR 3 (Combatant)

XP 800
LE Medium undead
Init +2; Senses darkvision 60 ft.; Perception +8


HP 40
EAC 14; KAC 16
Fort +5; Ref +5; Will +4
Immunities undead immunities
Weaknesses resurrection vulnerability


Speed 30 ft.
Melee slam +11 (1d6+7B plus energy drain)
Ranged azimuth laser pistol +8 (1d4+3F; critical burn 1d4)
Space 5 ft.; Reach 5 ft.
Offensive Abilities energy drain (1 level, DC 12)


Str +4; Dex +2; Con –; Int +0; Wis +1; Cha +1
Skills Intimidate +8, Mysticism +8, Stealth +13
Languages Common
Other Abilities create spawn, unliving
Gear azimuth laser pistol with 1 battery (20 charges)


Create Spawn (Su)

A humanoid creature that is slain by a wight becomes a wight itself in only 1d4 rounds.

Spawn are under the control of the wight that created them and remain enslaved until the original wight is destroyed, at which point they become free-willed wights. Wights do not possess any of the traits they possessed in life.

Resurrection Vulnerability (Su)

A raise dead or similar spell cast on a wight destroys it (Will negates). Using the spell this way does not require a material component.


Environment any
Organization solitary, pair, gang (3-6), or pack (7-12)

A wight is an undead humanoid that inhabits places of death and decay, such as ruins of ancient civilizations and derelict ships. It is a hateful and evil creature, seeking to destroy all life it encounters. The wight is kept in its undead state through sheer willpower driven by violence and hatred. The decaying soul of the creature remains within its body, seeking to sustain its existence by feeding off the life force of living creatures. Those slain by a wight will soon afterwards arise as a wight themselves.

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.