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Wight, Blackfire

Blackfire Wight CR 6

Arcs of blackfire dance along the leathery skin of this withered corpse and flicker from its eye sockets.

XP 2,400
CN Medium undead
Init +6; Senses darkvision 60 ft.; Perception +17

DEFENSE HP 83

EAC 19; KAC 20
Fort +6, Ref +5, Will +8
Defensive Abilities magic eater, undead traits; SR 17
Weaknesses resurrection vulnerability

OFFENSE

Speed 30 ft.
Melee slam +10 (1d4+3 B plus blackfire)
Ranged blackfire blast +8 (blackfire)
Offensive Abilities blackfire, create spawn

STATISTICS

Str +3, Dex +2, Con —, Int +1, Wis +2, Cha +3
Feats Blind-Fight, Improved Initiative, Lunge, Skill Focus (Perception), Weapon Focus (bite)
Skills Athletics +15, Intimidate +15, Mysticism +13, Perception +17, Stealth +14
Languages Common

SPECIAL ABILITIES

Blackfire (Su)

A blackfire wight’s body crackles with the strange dark energy that emits from the ground in Terminus when its strange mineral deposits are exposed to magic. A creature struck by a blackfire wight’s slam attack take 1d3 Con damage and 1d3 Dex damage (DC 17 Reflex negates) as the blackfire ravages its flesh.

A blackfire wight can project its blackfire in a blast at as a ranged energy attack at any creature within 50 feet. If the attack hits, the creature takes 1d3 Dex and 1d3 Con damage.

The blackfire wight must wait 1d4 rounds after using blackfire in this manner before it can use another blast.

A creature under the effects of the drug stygia is immune to the effects of blackfire.

Create Spawn (Su)

Any humanoid creature that is slain by a blackfire wight becomes a blackfire wight itself in 1d6 rounds. Spawn so created are less powerful than typical blackfire wights, and suffer a –2 penalty on all d20 rolls and checks, as well as –2 hp per HD. Spawn are under the control of the blackfire wight that created them and remain enslaved until its death, at which point they lose their spawn penalties and become full-fledged and free-willed blackfire wights. They do not possess any of the abilities they had in life.

Magic Eater (Su)

If a blackfire wight is the target of a spell that fails to bypass its SR, the blackfire wight absorbs some of the spell’s energy. If it is injured, the blackfire wight heals 2 hit points per spell level of the spell (1 hit point for a 0-level spell). If the blackfire wight is not injured, it gains these as temporary hit points. Temporary hit points last for 1 hour or until they are expended.

Resurrection Vulnerability (Su)

A raise dead or similar spell cast on a blackfire wight destroys it (Will negates). Using the spell this way does not require a material component.

ECOLOGY

Environment any underground (Terminus)
Organization solitary, pair, gang (3-6), or pack (7-12)

Blackfire wights are humanoid residents of the desolate prison planet of Terminus who rise as undead after being killed by the mysterious radiations of that planet’s blackfire. They roam the dark depths of the planetoid, seeking out humanoids to kill. Any who display magical abilities or spellcasting are their first targets, hoping to draw power by absorbing the target’s magical attacks before destroying them with blackfire. The prisoner clans of Terminus are a hard, harsh folk, but even the hint of a blackfire wight’s presence is often enough to send them scurrying away.

Variants

Blackfire (CR 4) Blackfire occurs when magic is used. Due to circumstances that are not completely understood, the ubiquitous black mineral known as nightglass that striate the rock reacts to magical energies, releasing a crackling black and violet energy that seeks out the source of magic like electricity jumping to a conductive material. Blackfire can cause great damage to nearly all materials as well as living creatures. If a creature casts a spell, uses a spell-like ability, or activates a magic item with an effect that replicates a spell (a wand of fireball or a staff of the magi, for example) blackfire releases from nearby exposed nightglass to strike the caster or the object. Creatures hit by blackfire take 1d4 Dex and 1d4 Con damage. A successful Reflex saving throw against DC 16 will halve the damage. Objects take 4d6 points of damage, and the blackfire ignores hardness of less than 10.

Those who die from injuries caused by blackfire will rise as blackfire wights within an hour of death. Blackfire cannot enter an area of antimagic, such as an antimagic field.

Force effects, such as a wall of force or resilient sphere can block blackfire, but the target must be completely surrounded by such a force effect to avoid the blackfire.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.