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Vampire Warrior

Vampire Warrior CR 8 (Combatant)

XP 4,800
Vishkanya vampire soldier (Starfarer Companion, Starfarer Grafts)
LE Medium undead
Init +8; Senses darkvision 60 ft., low-light vision; Perception +16


HP 125
EAC 22; KAC 25
Fort +10; Ref +12; Will +9; +8 vs. poison
Defensive Abilities fast healing 5; DR 10/magic; Immunities undead immunities; Resistances cold 10, electricity 10
Weaknesses vampire weaknesses


Speed 30 ft. (40 ft. base), spider climb
Melee slam +19 (3d4+14B plus energy drain), or tactical plasma sword +19 (2d8+17E&F; critical severe wound)

Ranged hailstorm-class zero rifle +16 (2d8+8C; critical staggered), or frag grenade III +16 (explode [15 ft., 4d6P, DC 18)
Offensive Abilities blood drain, children of the night, dominate (DC 16), energy drain (2 levels, DC 16), fighting style (Blitz; charge attack, rapid response), gear boost (armored advantage, melee striker), toxic ichor


Str +6; Dex +4; Con –; Int +2; Wis +2; Cha +2
Skills Acrobatics +21, Disguise +21, Intimidate +21, Piloting +16, Sense Motive +16, Stealth +21
Languages Common, Vishkanya
Other Abilities change shape (dire bat or wolf), gaseous form, human appearance, shadowless, unliving
Gear vesk overplate II (backup generator, haste circuit, phase shield) with 1 ultra-capacity battery (100 charges), tactical plasma sword with 3 batteries (20 charges), hailstorm-class zero rifle with 1 battery (40 charges), 2 frag grenade III


Human Appearance (Ex)

Vishkanyas gain a +5 racial bonus on Disguise checks to appear human, and treat Disguise checks made to change their appearance from vishkanya to human as if they were altering minor details only. A vishkanya can disguise themselves in this manner as a standard action, and takes no penalties for not having a disguise kit when doing so.

Toxic Ichor (Ex)

Vishkanya saliva and blood is incredibly toxic, and as a swift action they can produce a dose of poison from their saliva or, if they have taken 1 or more hit points of damage, from their blood. As a swift action, vishkanyas can apply their toxic saliva or blood to a weapon they wield (using blood requires the vishkanya to be injured when using this ability). (Armor or spacesuits custom fit to vishkanya are designed to allow this.) They can apply their saliva or blood directly to their hand (or another part of their bodies, such as their lips) and make a melee attack against an opponent with it. The venom loses its potency after 1 hour, and vishkanyas are immune to their own poison. Vishkanyas can use this ability once per day.


Environment any
Organization solitary, pair, gang (3-6), or pack (7-12)

Vampires are among the most feared of all undead creatures. They feed on the living essence of creatures by drinking their blood.

These humanoid undead appear much as they did in life. However, their bodies are pale from being away from sunlight. The face of a vampire often has a feral, predatory look. Most vampires try to conceal their undead nature by assuming the guise of handsome aristocrats; which enables them to more easily feed upon an unsuspecting population of living humanoids.

Vishkanya Poison

Type poison (contact or injury); Save Fortitude DC 16

Track Dexterity; Onset 1/round for 6 rounds

Cure 1 save

Master vampires will seek out powerful and skilled mortal soldiers to transform and enslave as vampires; using their new progeny as guardians against mortals or rival undead.

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.