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Vampire Spawn

Vampire Spawn CR 4 (Combatant)

XP 1,200
LE Medium undead
Init +5; Senses darkvision 60 ft.; Perception +10


HP 50
EAC 16; KAC 18
Fort +6; Ref +6; Will +5
Defensive Abilities fast healing 5; DR 4/magic; Immunities undead immunities; Resistances cold 10, electricity 10
Weaknesses resurrection vulnerability, vampire weaknesses


Speed 30 ft.; spider climb
Melee slam +9 (1d6+7B plus energy drain)
Ranged azimuth laser pistol +12 (1d4+4F; critical burn 1d4F)
Offensive Abilities blood drain, dominate (DC 13), energy drain (1 level, DC 13)


Str +3; Dex +5; Con –; Int +0; Wis +1; Cha +1
Skills Intimidate +10, Mysticism +10, Stealth +15
Languages Common
Other Abilities gaseous form, shadowless, unliving
Gear azimuth laser pistol with 1 battery (20 charges)


Resurrection Vulnerability (Su)

A raise dead or similar spell cast on a vampire spawn destroys it (Will negates). Using the spell this way does not require a material component.


Environment any
Organization solitary, pair, gang (3-6), or pack (7-12)

Vampires are among the most feared of all undead creatures. They feed on the living essence of creatures by drinking their blood.

These humanoid undead appear much as they did in life. However, their bodies are pale from being away from sunlight. The face of a vampire often has a feral, predatory look. Most vampires try to conceal their undead nature by assuming the guise of handsome aristocrats; which enables them to more easily feed upon an unsuspecting population of living humanoids.

Vampire spawn are weaker vampires, often serving as minions to a powerful undead master. They do not possess all of the standard vampire powers, although they are still affected by the traditional weaknesses and vulnerabilities.

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.