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Vampire Lord

Vampire Lord CR 15 (Spellcaster)

XP 51,200
Elf vampire magus (Starfarer Companion, Starfarer Grafts)
NE Medium undead
Init +7; Senses darkvision 60 ft., low-light vision; Perception +31


HP 235
RP 8
EAC 30; KAC 31
Fort +15; Ref +13; Will +20; +2 vs. enchantment
Defensive Abilities fast healing 5; DR 10/magic; Immunities elven immunities, undead immunities; Resistances cold 10, electricity 10, fire 15
Weaknesses vampire weaknesses


Speed 40 ft., spider climb
Melee slam +28 (5d8+20B plus energy drain), or zero-edge longsword +28 (7d8+24C&S; critical severe wound)
Ranged parallax laser pistol +25 (5d4F; critical burn 3d4F), or frag grenade V +25 (explode [15ft., 12d6P, DC 25])
Offensive Abilities arcane weapon, blood drain, children of the night, dominate (DC 23), energy drain (2 levels, DC 23), greater spell combat, improved spell recall, spellstrike
Magus Spells Known (CL 15th)

5th (3/day)–baleful polymorph (DC 25), synapse overload (DC 25)
4th (6/day)cosmic eddy (DC 24), greater invisibility, resilient sphere, vertiginous cloud (DC 24)*
3rd (at will)dispel magic, explosive blast (DC 23)

* see Starfarer’s Companion


Str +5; Dex +7; Con –; Int +9; Wis +5; Cha +5
Skills Culture +26, Bluff +26, Mysticism +31, Perception +31, Sense Motive +26, Stealth +31
Languages Aklo, Common, Draconic, Dwarven, Elven, Giant, Sylvan
Other Abilities change shape (dire bat or wolf), create spawn, elven magic, gaseous form, knowledge pool, magus arcana (call weapon, spell shield), shadowless, unliving
Gear elite hardlight series (backup generator, displacement field, mk 3 thermal capacitor, longstrider module) with 1 ultra-capacity battery (100 charges), zero-edge longsword (frost fusion), parallax laser pistol with 1 super-capacity battery (80 charges), 2 frag grenade V


Environment any
Organization solitary, pair, gang (3-6), or pack (7-12)

Vampires are among the most feared of all undead creatures. They feed on the living essence of creatures by drinking their blood.

These humanoid undead appear much as they did in life. However, their bodies are pale from being away from sunlight. The face of a vampire often has a feral, predatory look. Most vampires try to conceal their undead nature by assuming the guise of handsome aristocrats; which enables them to more easily feed upon an unsuspecting population of living humanoids.

Vampire lords are among the oldest of their kind.

These vampires have existed for hundreds – perhaps thousands – of years. They have vast sums of personal wealth, strongholds, and minions hidden on local and distant worlds.

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.