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Mummified Prophet

Mummified Prophet CR 12

XP 19,200
Silicon mummy mystic
LN Medium undead
Init +5; Senses darkvision 60 ft.; Perception +22


HP 170
RP 5
EAC 25; KAC 26
Fort +11; Ref +11; Will +18
Defensive Abilities constructed shell, share pain (DC 21), silicon casing (25%); DR 10/adamantine; Immunities undead immunities


Speed 30 ft.
Melee slam +19 (4d6+16 B)
Ranged perihelion laser pistol +21 (4d4+12 F; critical burn 2d4)
Offensive Abilities backlash (12 damage), mental anguish (DC 21), mindbreaking link (DC 21), sow doubt (6 rounds, DC 21)
Mystic Spell-Like Abilities (CL 12th)

Mystic Spells Known (CL 12th; melee +19, ranged +21)

  • 5th (3/day)—crush skull (DC 24), dominate person (DC 24)
  • 4th (6/day)—cosmic eddy (DC 23), divination, enervation (DC 23), hold monster (DC 23)
  • 3rd (at will)dispel magic (DC 22), mind thrust (3rd level, DC 22)

Connection mindbreaker


Str +4; Dex +5; Con —; Int +3; Wis +3; Cha +8
Skills Culture +27, Intimidate +27, Mysticism +27, Physical Science +22
Languages Common, Eoxian, Triaxian, Vesk (can’t speak any language); telepathy 100 ft.
Other Abilities solar battery (4 points), unliving
Gear perihelion laser pistol with 2 high-capacity batteries (40 charges)


Constructed Shell (Ex)

For effects targeting creatures by type, a silicon mummy counts as both a construct and as undead (whichever type allows an ability to affect them for abilities that affect only one type, and whichever is worse for abilities that affect both types).

Silicon Casing (Ex)

A silicon mummy’s protective exterior and nonfunctional organs limit critical damage; the mummy has a 25% chance to ignore the extra damage dealt by a critical hit and gains a +4 bonus to saves against critical hit effects.

Solar Battery (Ex)

A silicon mummy can absorb solar energy in the form of Solar Reserve Points (SRP), which they can spend in place of Resolve Points. For every 8 hours a silicon mummy spends exposed to the light of a star, the mummy gains 1 SRP, to a maximum number of SRPs equal to one-third their CR (4 for a mummified prophet).

For every week a silicon mummy absorbs no stellar energy, they lose 1 SRP. However, the mummy can intentionally enter a state of hibernation to lose only 1 point per 20 years, and although the mummy is aware of their surroundings and can fully animate as a move action, they are staggered for 1d4 hours afterward.

As a swift action, a silicon mummy can expend 1 SRP to enhance either their next melee attack, ranged attack, or spell before the end of their turn.

An enhanced attack gains a +2 circumstance bonus to its attack roll and deals an additional 3d6 damage if it hits. An enhanced spell increases the spell’s saving throw DC by 2.


Environment any
Organization solitary, pair, or entombment (3–8)

Whether mummification involves storing bodies atop frigid peaks, interring them in deoxygenated environments, or carefully preserving them with chemicals and surgical care, most processes of mummification trace their roots back to archaic societies. With the development of advanced materials, the favored method now involves injecting specialized resins into a cadaver’s veins— afterward either replacing the body’s flesh with a silicon facsimile or sealing the body within a translucent silicon shell that shields them from the elements and decay. Although some request mummification as a symbolic gesture, others have developed techniques for sealing a creature’s soul within their body and animating them as an unliving, sentient being. These occult methods are carefully guarded by a handful of corporations and cults.

The most sophisticated reanimation rituals preserve nearly all of the original body’s memories, even allowing the soul to persist in a comfortable way that doesn’t drive the undead creature to embrace evil. Although some of these beings continue their previous lives in a less public capacity—interacting with polite society through the infosphere or intermediaries, or operating openly on some planets—in many cases the silicon mummy withdraws from the living world entirely. Wealthy families occasionally shell out extraordinary sums to preserve a revered elder or beloved pet.

No matter the methodology, though, the complex mummification ritual doesn’t always go perfectly. Flawed procedures for creating an undead can result in a mummy with mere echoes of their former self, with the remainder of their persona replaced by insatiable rage, unshakable ennui, or empty compliance. Those undead that aren’t destroyed outright (or lost, if the mummy escapes the facility) can find roles as guardians or servants. Yet even bodies preserved for mundane burial occasionally animate spontaneously, often awakening in a combination of pain and confusion before haring off in desperate pursuit of justice or answers. Creatures accidentally mummified in industrial settings can also animate as silicon mummies. For example, an employee who tumbles into a vat during a preventable accident might arise and systematically murder their negligent supervisors. Unfortunately, rogue mummies aren’t always recognized as a threat thanks to their role in popular media, especially in several campy xenoarchaeology films over the past century that have inspired popular costumes worn to masquerades and specific holiday celebrations.

Silicon mummies retain enough control over their bodies to make subtle alterations to their blue-gray exteriors, rendering crude emotions and facial expressions.

Furthermore, a mummy can modulate the opacity of their silicon exterior, either highlighting or obscuring the preserved veins or body within. However, the impermeable forms lack the vocal capacity to speak, instead gaining the ability to broadcast their thoughts telepathically.

Section 15: Copyright Notice

Starfinder Alien Archive 4 © 2020, Paizo Inc.; Authors: Kate Baker, Tineke Bolleman, James Case, Jessica Catalan, JN Childs, Ed Chuck, John Compton, John Curtin, Adam Daigle, Katina Davis, Crystal Frasier, Leo Glass, Basheer Ghouse, Amanda Hamon, Sasha Laranoa Harving, Thurston Hillman, Joan Hong, Jenny Jarzabski, Jason Keeley, Mike Kimmel, Avi Kool, Chris Lambertz, Luis Loza, Ron Lundeen, Carmen Marin, Hilary Moon Murphy, Adrian Ng, Emily Parks, Joe Pasini, Lu Pellazar, Samantha Phelan, Jessica Redekop, James Rodehaver, Simone Sallé, Chris S. Sims, Kendra Leigh Speedling, Owen K.C. Stephens, and Viditya Voleti.