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Lich

Lich CR 11 (Spellcaster)

XP 12,800
Cybernetic human lich wizard
NE Medium undead
Init +5; Senses darkvision 60 ft.; Perception +20
Aura frightful presence (60 ft., DC 20)

DEFENSE

HP 155
RP 5
EAC 25; KAC 26
Fort +10; Ref +10; Will +16
Defensive Abilities rejuvenation; DR 15/bludgeoning and magic; Immunities cold, electricity, undead immunities

OFFENSE

Speed 30 ft., fly 60 ft. (average)
Melee hand of the lich +17 (2d10+14 negative energy plus paralysis), or carbon staff +17 (1d8+14, critical knockdown)
Ranged integrated perihelion laser pistol +19 (4d4+11F, critical burn 2d4)
Offensive Abilities focused power (5d4), paralysis (DC 20), spell specialization
Wizard Spells Known (CL 11th)

5th (3/day)animate dead, enervation
4th (6/day)dispel magic, explosive blast (DC 24), vertiginous cloud (DC 24)
3rd (at will)hold person (DC 23), scorching ray (4d6+11F)*, soul feast (DC 23)*

*see Starfarer’s Companion

STATISTICS

Str +3; Dex +5; Con –; Int +8; Wis +3; Cha +3
Skills Diplomacy +25, Mysticism +25, Stealth +20
Languages Abyssal, Aklo, Common, Draconic, Elven, Goblin, Ignan, Infernal
Other Abilities arcane bond, arcane secret (close to hand), spell focus, tradition (annihilator: annihilator’s tanacity, elemental manipulation [fire to electricity], wounding spells 11/day)
Gear spellpad, white carbon skin armor, carbon staff, cybernatic augmentations (electrostatic field mk 2, forcepack, integrated perihelion laser pistol; ultracapacity battery [100 charges])

ECOLOGY

Environment any
Organization solitary

Liches are spellcasters that use their magical ability to extend their existence after they should have naturally died. This results in a powerful necromantic transformation that turns the once-living mage into a monstrous undead creature. The process allows that spellcaster to retain his intelligence and magical powers, while gaining a large number of new necromantic powers.

To become a lich, the spellcaster must place a portion of their life force into a specially-prepared object – a phylactery. So long as the phylactery is not destroyed, the lich will eventually rejuvenate – even if its body is completely destroyed.

The Lich’s Phylactery

An integral part of becoming a lich is the creation of the phylactery in which the character stores his soul.

The only way to get rid of a lich for sure is to destroy its phylactery. Unless its phylactery is located and destroyed, a lich can rejuvenate after it is felled.

Each lich must create its own phylactery. The character must be able to cast spells and have a caster level of 11th or higher. The phylactery costs 1,200,000 credits to create and has a caster level equal to that of its creator at the time of creation.

The most common form of phylactery is a sealed metal box containing strips of parchment on which magical phrases have been transcribed. The box is Tiny and has 40 hit points, hardness 20, and a break DC of 40.

Other forms of phylacteries can exist, such as rings, amulets, or similar items.

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.