Shamanic Ghost CR 19
The translucent spirit-form hovering before you is decorated in mysterious body markings and primitive tribal garb, its mien suggesting great age and wisdom.
DEFENSE HP 350
EAC 32; KAC 33
Fort +16, Ref +16; Will +23
Defensive Abilities incorporeal, regeneration 10 (fire); Immunities undead traits; SR 30
Speed 30 ft., fly 60 ft. (perfect)
Melee ghostly hand +29 (9d8+19)
Offensive Abilities channel negative energy, corrupting touch, frightful moan
Spell-Like Abilities (CL 17th)
Mystic Spells Prepared (CL 17th)
6th (3/day)—flesh to stone (DC 24), mass inflict pain (DC 24), mind thrust (DC 24), snuff life (DC 24)
5th (6/day)—greater dispel magic (DC 23), mind thrust (DC 23), greater remove condition
4th (at will)—confusion (DC 22), enervation (DC 22)
Channel Negative Energy (Su)
The shamanic ghost can release a wave of mystical negative energy that deals damage to living creatures and heals the undead. Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30- foot radius centered on the ghost. The amount of damage dealt or healed is equal to 10d6.
Creatures that take damage from channeled energy receive a DC 26 Will save to halve the damage. Creatures healed by channel energy cannot exceed their maximum hit point total— all excess healing is lost.
Corrupting Touch (Su)
By passing part of its incorporeal body through a foe’s body as a standard action, the shamanic ghost inflicts 7d6 damage. This damage is not negative energy— it manifests in the form of physical wounds and aches from supernatural aging. Creatures immune to magical aging are immune to this damage, but otherwise the damage bypasses all forms of damage reduction. A DC 26 Fortitude save halves the damage inflicted.
Frightful Moan (Su)
The shamanic ghost can emit a frightful moan as a standard action. All living creatures within a 30-foot spread must succeed on a DC 26 Will save or become panicked for 4d4 rounds. A creature that successfully saves against the moan cannot be affected by the same ghost’s moan for 24 hours. This is a sonic mind-affecting fear effect.
8/day, the ghost can create an elaborate illusion. This illusion functions similarly to the holographic image spell in combination with multiple major images, allowing it to recreate any scene, setting, or characters it wishes. It even incorporates itself into the effect, appearing as it wishes within the illusion. The entire illusion can be disbelieved with a DC 26 Will save. If any part of the illusion is dispelled, the entire illusion fades.
Shamanic ghosts are the assimilated remains of ancient wisdom kept alive by persistent ancestor worship among primitive cultures. Their devotion keeps alive these ancient spirits, which linger in the sacred spaces of their tribe to offer prophecy and counsel to those they deem worthy, or wrath and judgment to those who profane their shrines. Each shamanic ghost typically represents an ethos or a tribal principle, and while each may embody the appearance of a specific tribal elder of ancient times, their strength represents the pooled mystic energies of untold generations of priestly power.
Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.