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Gearghost

Gearghost CR 5

Grasping arms emerge from a tangled cluster of debris and mechanical parts. A metal skull hovers above the clanging mess.

XP 1,600
CE Tiny undead
Init +3; Senses darkvision 60 ft.; Perception +11

DEFENSE HP 60

EAC 16; KAC 17
Fort +4, Ref +4, Will +10
Defensive Abilities rejuvenation; DR 5/—; Immunities undead immunities

OFFENSE

Speed fly 20 ft. (Su, perfect)
Melee slam +10 (1d4+3 B)
Spell-Like Abilities (CL 5th)

3/daymake whole, telekinesis (DC 20)
At willdetect magic, mending

STATISTICS

Str –2, Dex +3, Con –, Int +1, Wis +1, Cha +5
Skills Acrobatics +11, Computers +16, Engineering +16
Languages Aklo, Common, Undercommon
Other Abilities create trap, resetter, unliving

SPECIAL ABILITIES

Create Trap (Ex)

Once per week, a gearghost can construct a mechanical or technological trap of CR 4 or lower as a full-round action. No checks are required to construct these traps.

Two or more gearghosts working together on a trap increase the trap’s maximum CR by 2 for each additional gearghost working together. For example, three gearghosts can create any CR 8 or lower trap.

Rejuvenation (Su)

A destroyed gearghost reforms in 2d6 days. To permanently destroy a gearghost, a discharge or overload systems spell must be cast on the creature. To complete the destruction, every trap created by the gearghost must be successfully disabled or destroyed.

Resetter (Ex)

A gearghost can reset and repair traps with ease. It can reset a trap with a repair or manual reset as a move action. If a trap has an automatic reset longer than immediate, it can reset the trap without taking an action.

ECOLOGY

Environment any
Organization solitary or gang (2-6)

Formed from the unquiet soul of an operative or spy wrenched from life by a deadly booby trap, a gearghost delights in rigging up the same threats and tortures to which it succumbed. Eager to witness the deaths of others, the gearghost prowls the place of its death, constantly maintaining and resetting any traps in that area as it waits for victims to fall into its clutches. A gearghost also has the ability to create and set new traps, and as such its lair is usually choked with such perils. A gearghost only keeps treasure as a lure for hapless adventurers, often using such treasure as the trigger for one of its devious creations.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.