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Ecorche CR 16

The skin of the person before you splits asunder and peels back, revealing a skinless, blood-soaked muscles and ripping claws of an abomination far larger than the ruined flesh of its skin-suit should have been able to contain.

XP 76,800
CE Large undead
Init +9; Senses darkvision 60 ft.; Perception +28
Aura frightful presence (60 ft., DC 22)


EAC 30; KAC 32
Fort +18, Ref +18, Will +16
Defensive Abilities fast healing 5; DR 15/good and silver; Immunities acid, undead immunities


Speed 30 ft.
Melee claw +30 (6d10+27 S; critical 1 Con bleed)
Multiattack 2 claws +24 (6d10+27 S; critical 1 Con bleed)
Ranged vortex scattergun +27 (3d12+16 P)
Space 10 ft.; Reach 10 ft.
Offensive Abilities seize skin


Str +10, Dex +5, Con —, Int +1, Wis +0, Cha +7
Skills Athletics +28, Disguise +33, Stealth +28
Languages Common
Other Abilities unliving, wear skin
Gear vortex scattergun with 12 shells


Seize Skin (Su)

Whenever an ecorche damages the same target with both attacks in its multiattack, the target must succeed at a DC 22 Fortitude save to resist being skinned alive. Those who fail the save become staggered and take 1 point of Constitution drain per round. Both of these effects are permanent but can be removed with a regenerate or mystic cure (4th-level or higher) spell (or 1 round of regeneration). The ecorche can use its wear skin ability to don a skin stolen in this way as a full-round action.

Wear Skin (Su)

An ecorche can steal the skin of a dead Small, Medium, or Large humanoid and wear it as its own. When it does this, the ecorche takes on the creature’s size and appearance and gains a +10 bonus on Disguise checks made to impersonate the victim. While wearing a stolen skin, an ecorche cannot use its frightful presence.

This stolen skin is preserved while the ecorche wears it, but is destroyed if the ecorche takes more than 10 points of damage or if the ecorche chooses to destroy the skin as a standard action.

Those within 60 feet who see an ecorche’s stolen skin destroyed are immediately subjected to its frightful presence and take a –5 penalty on the related Will save. An ecorche reverts to its normal size if its stolen skin is destroyed.


Environment any land
Organization solitary or gang (2–4)

The bodyguards and spies of undead masterminds, ecorches appear as gory giants with musculatures overdeveloped by infusions of necromantic toxins and grafts of reanimated sinew. Although its natural form possesses no skin, an ecorche can steal the flesh of another creature, flaying its victim in mere seconds and leaving it in unimaginable shock and pain with only moments to seek aid before perishing. Yet this gruesome act of violence is only the first stage of the chaos an ecorche spreads with its violence. An ecorche possesses incredible control over its gruesome form, allowing it to compress its body into the skin of a much smaller creature. Wearing such grisly garb, these terrors walk among the living, doing the bidding of their terrible masters or searching for more influential individuals to murder, skin, and impersonate. If an ecorche’s unholy nature is revealed, the monster is quick to dispose of its now-useless disguise, bursting from the suit of flesh and exposing its terrible form to the unprepared, few of whom can withstand such unabashed gore.

An ecorche stands approximately 8-1/2 feet tall and weighs upward of 600 pounds.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.