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Devourer

Devourer CR 11

This dry, hovering corpse’s chest is a prison of jagged ribs, within which is trapped a small tormented ghostly form.

XP 12,800
NE Large undead (extraplanar)
Init +7; Senses darkvision 60 ft.; Perception +25

DEFENSE HP 170

EAC 24, KAC 25
Fort +10, Ref +10, Will +16
Defensive Abilities spell deflection; Immunities undead immunities; SR 22

OFFENSE

Speed 30 ft.; fly 20 ft. (Su, perfect)
Melee claw +21 (2d10+19 S plus energy drain)
Offensive Abilities damaging touch, devour soul, energy drain (1 level, DC 20)
Spell-like Abilities (CL 11th)

At willanimate dead (4th-level, DC 20), bestow curse (3rd-level, DC 19), confusion (4th-level, DC 20), control undead (6th-level, DC 22), suggestion (3rd-level, DC 19), true seeing (6th-level, DC 22).

STATISTICS

Str +8, Dex +2, Con -, Int +3, Wis +2, Cha +5
Skills Bluff +20, Intimidate +20, Mysticism +25, Sense Motive +20
Feats Blind-Fight, Cleave
Languages Abyssal, Celestial, Common, Infernal, telepathy 100 ft.

SPECIAL ABILITIES

Devour Soul (Su)

By making an attack as a standard action against a target’s EAC, a devourer can deal 8d20 points of damage. A DC 20 Fortitude save reduces this damage to 2d20. The soul of a creature slain by this attack becomes trapped within the devourer’s chest.

The creature cannot be brought back to life until the devourer’s destruction (or a spell deflection— see below) releases its soul. A devourer can hold only one soul at a time. The trapped essence provides a devourer with 5 essence points for each Hit Die possessed by the soul. A devourer must expend essence points when it uses a spell-like ability equal to the spell’s level (for sake of ease, spell levels for its spell-like abilities are included in its stats).

At the start of an encounter, a devourer generally has 3d4+3 essence points available.

The trapped essence gains one permanent negative level for every 5 points of essence drained—these negative levels remain if the creature is brought back to life (but they do not stack with any negative levels imparted by being brought back to life). A soul that is completely consumed may only be restored to life by a miracle or wish.

Spell Deflection (Su)

If any of the following spells are cast at the devourer and overcome its spell resistance, they instead affect a devoured soul: confusion, detect thoughts, dominate person, fear, suggestion, or any form of charm or compulsion.

While none of these effects harms the soul, the caster makes a DC 20 caster level check when a spell is deflected—success indicates that the trapped soul is released from its prison and the creature whose body it belonged to can now be restored to life as normal.

ECOLOGY

Environment any
Organization solitary

Devourers are the undead remnants of fiends and evil spellcasters who became lost beyond the farthest reaches of the multiverse. Returning with warped bodies, alien sentience, and a hunger for life, devourers threaten all souls with a terrifying, tormented annihilation. These withered corpses stand 10 feet tall but weigh a mere 200 pounds.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.