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Yellow Musk Creeper

Yellow Musk Creeper CR 2 (Combatant)

XP 600
N Medium plant
Init +1; Senses blindsense (vibration) 60 ft.; Perception +7

DEFENSE

HP 25
EAC 13; KAC 15
Fort +6; Ref +4; Will +1
Immunities plant immunities

OFFENSE

Speed 5 ft.
Melee tendril +10 (1d6+6B)
Space 5 ft.; Reach 10 ft.

STATISTICS

Str +4; Dex +1; Con +2; Int –; Wis +0; Cha -1
Other Abilities create yellow musk zombie, pollen spray

SPECIAL ABILITIES

Create Yellow Musk Zombie (Su)

A yellow musk creeper can bore dozens of tendrils into the brain of a helpless creature within reach, such as a creature enchanted by its pollen. This attack inflicts 1d4 Intelligence damage per round. When a creature is reduced to 0 Intelligence, it dies, and the tendrils break off inside its brain. One hour later, the creature animates as a yellow musk zombie, with the occult zombie template, except that the zombie possesses the plant creature type instead of the undead type and are treated as plants for the resolution of magical effects and spells.

Pollen Spray (Ex)

As a standard action, a yellow musk creeper can spray a cloud of pollen at a single creature within 30 feet. It must make a +7 attack roll against the target’s KAC to strike the target, who must then succeed on a DC 11 Will save or be fascinated for 1d6 rounds. A fascinated creature can make no action other than to move its normal speed into a space within the yellow musk creeper’s reach, at which point a fascinated creature remains motionless and allows the creeper to insert tendrils into its brain.

ECOLOGY

Environment temperate or warm forests and underground
Organization patch (creeper plus 1d6 yellow musk zombies)

The yellow musk creeper is a slow-moving, hideous plant that grows in temperate and warm climates and underground. The yellow musk creeper’s method of procreation is singularly frightful — it slays the living, infests them with its seeds and pollen, then animates them as zombies. These zombies serve the plant as a guardian for several days, but when new zombies are created, older ones wander off into the surrounding wild, collapsing and breaking apart within 2d6 days to give seed to a new yellow musk creeper.

The actual root of the plant is a large bulbous, brown sac that lies beneath the surface of the ground where the yellow musk creeper grows.

Yellow musk creepers lie silent until prey approaches within 10 feet. The small flowers of the creeper then puff a musky-smelling fine powder at a single target, attempting to entrance the target. If attacked, a yellow musk creeper lashes out with its tendrils.

Yellow musk creepers are never encountered alone.

They always have a retinue of yellow musk zombies with them. These zombies will defend the creeper against all attacks.

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.