Mindslaver Mold CR 3
A thick sheet of filthy green fungus grows in twisting patterns across the shoulders and back of this feral-looking man.
DEFENSE HP 35
EAC 14; KAC 15
Fort +4, Ref +6, Will +2
Defensive Abilities avoidance; Immunities cold, plant immunities; Resistance acid 10; SR 14
Speed 5 ft., climb 5 ft
Ranged spore pod +9 (spores)
Offensive Abilities infestation, spores
Spell-Like Abilities (CL 8th)
1/day—dominate person (DC 18)
When a mindslaver mold is infesting a living or undead creature and would be hit by an attack, it can make a Reflex save as a reaction. If the mold succeeds, the attack doesn’t harm it and instead harms the infested creature—the mold effectively slithers out of the way of the incoming attack so that the blow strikes the creature it controls. The Reflex DC is equal to the attack roll the mindslaver mold attempts to avoid. The mindslaver mold must choose to attempt avoidance after the attack roll is resolved but before damage is rolled.
A mindslaver mold can climb onto and attach itself to a willing or helpless host as a standard action. As long as the mold infests its host, the mold shares the same 5-foot square with its host’s space; this does not negatively impact the host or the mold. As long as a mindslaver mold infests a host, the host takes a –2 penalty on Will saves against the mindslaver mold’s dominate person spell-like ability, and the duration of that spell-like ability on the host becomes permanent as long as the mold remains attached. Each day, an attached mindslaver mold deals 1d4 points of damage to its host as it feeds on the host’s blood and other bodily fluids. A mindslaver mold can be torn free of a host with a successful DC 15 Strength check as a standard action—doing so deals 2d6 points of damage to the host as the mold’s tendrils tear free. A dead mindslaver mold deals no damage in this way.
A mindslaver mold can establish back and forth telepathic communication with any other mindslaver mold within 10 miles and knows the condition of all other mindslaver molds in this area as if it had a status spell in effect.
Spore Pod (Ex)
A mindslaver mold’s sole physical attack is to launch a spore pod the size of a small stone. This is a ranged touch attack that has a range increment of 20 feet.
Whenever a mindslaver mold hits a creature with its spore pod, or whenever a creature touches a mindslaver mold (including when a creature hits the mold with a touch attack, unarmed strike, or natural attack), the creature must succeed at a DC 14 Fortitude save or take 1d4 points of Wisdom damage as the mold’s spores swiftly drain away the victim’s willpower and sense of self.
Organization solitary or infestation (2–10)
Mindslaver mold is a much-feared infestation from that has spread to many worlds, though some suspect its origin is extraplanar in the otherworldly realms of the fey. It has been known on several planets to drive the inhabitants into murderous societies where cannibals respect and fear the mold almost as a manifestation of some strange god. The mold itself shares a single consciousness, although individual patches of the stuff retain their own goals. Mindslaver mold seeks humanoid hosts, parasitizing them even as it manipulates them into serving as its bodyguards and protectors.
Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.