Frujai Colony CR 19
HP 420 RP 6
EAC 31; KAC 33
Fort +22; Ref +15; Will +20
Defensive Abilities absolute gravity; Immunities plant immunities
Speed 30 ft., climb 20 ft.
Melee bite +33 (6d10+29 P) or slam +33 (4d12+29 B)
Multiattack bite +27 (6d10+29 P), 2 slams +27 (4d12+29 B)
Ranged gravity thrust +30 (8d8+19 force)
Space 30 ft.; Reach 30 ft.
Offensive Abilities gravity control, slough minion
Absolute Gravity (Su)
A frujai colony is able to control its apparent mass through a combination of organelles and psychic commands. It gains a +4 bonus to its KAC against bull rush, reposition, and trip combat maneuvers. Furthermore, it can ignore the effect of supernatural gravity effects such as control gravity and can always behave as though natural gravity conditions were up to two steps stronger or weaker.
Gravity Control (Su)
A frujai colony can control gravity in a variety of ways. At the beginning of its turn, a colony selects two of the following five abilities that it can use before the beginning of its next turn. By spending 1 Resolve Point, a colony can select three of the abilities that round instead. If a colony has a sustained ability active (such as flight or gravity field) and does not select that as one of its abilities for the turn, that effect ends immediately.
Flight: As a free action, the frujai colony gains an extraordinary fly speed of 40 feet (poor maneuverability). When this ability ends, the colony descends gently at a rate of 60 feet per round and takes no damage when it lands.
Gravity Field: The frujai colony can create a zone of abnormal gravity as a standard action, as per control gravity (CL 19th). A colony can maintain only one such effect at a time, and the abnormal gravity field ends if it uses this ability again.
Gravity Wave: As a standard action, the frujai colony can unleash a wave of force in a 60-foot cone that deals 8d6+17 bludgeoning damage to each creature in the area and pushes affected creatures 10 feet away from the colony. A target can attempt a DC 24 Reflex save to halve the damage and negate the movement.
Slough Minion (Ex)
A frujai colony can sprout frujai soldiers (see below) naturally in a process that takes several weeks, but as a full action, a colony can expend 1 Resolve Point to create a temporary frujai soldier in an adjacent space; the soldier can act immediately.
A temporary soldier remains animate for 1 hour before crumbling.
Environment any forests
Organization solitary or communion (2–5)
Starfinder Alien Archive © 2017, Paizo Inc.; Authors: John Compton, Adam Daigle, Crystal Frasier, Amanda Hamon Kunz, Jason Keeley, Jon Keith, Steve Kenson, Isabelle Lee, Lyz Liddell, Robert G. McCreary, Mark Moreland, Joe Pasini, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, and Josh Vogt.